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  1. #41
    Player FireMage's Avatar
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    Aug 2015
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    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aerixa View Post
    The only conntent where DPS meter is need is endgame raids and not even all need them just Ultimated tbh. DPS meter creats toxicit that the true and SE should never implant on
    There is nothing toxic about meters
    (1)

  2. #42
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by FireMage View Post
    There is nothing toxic about meters
    There's a lot toxic about meters.
    (2)

  3. #43
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ransu View Post
    There\\'s a lot toxic about meters.
    Prove it then
    (0)

  4. #44
    Player
    TakumiHarada's Avatar
    Join Date
    Sep 2018
    Posts
    147
    Character
    Fukudo Daisho
    World
    Kujata
    Main Class
    Conjurer Lv 54
    I agree it's totally ridiculous.

    Saying "we're not implementing DPS meter because it can lead to harassment" is like trying to ban cigarettes or alcohol.

    You can't ban it. It's simple as that. Most EX+ players have already been doing it for years anyway through an open-to-public, open-to-all-PC-players invention called FFLogs.

    If there are harassment/toxic issues, they already exist and will never go away, unless someone goes and shuts FFLogs down.

    It's effectively locking console players out of a DPS meter.

    It's just an excuse for the devs to be lazy.
    (3)

  5. #45
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,584
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ransu View Post
    There's a lot toxic about meters.
    A DPS parser is fetching your chat log in raw data and compiling it in an excel sheet, just in real time. We could theoretically do this without parsers, it is just massively tedious.

    Is quantified damage data toxic? I better hope not.

    The problem isn't parsing per se, but the fact that we are treating parsing and damage info with such malice. The knowledge of how to properly analyse combat data is being pushed in obscurity in fear of public backlash and catching the ire of the FFXIV TOS - and because of this knowledge becoming obscure, what remains is people misunderstanding the data and proceeding to misuse it, intentionally or not.

    Citing a friend who has raided cutting edge in WoW a long while ago, his raid group had dedicated logs analysts and if someone who was not part of the analysts decided to give his uneducated input to literally judge anyone, they got permanently benched - they were both wrong and out of place.

    Once again - parsing isn't the issue, but the lack of knowledge of how to apply parsing correctly is, thanks to being pushed into obscurity, basically the equivalent to the Dark Age messing with technological advancement.
    (2)
    Last edited by Reinhardt_Azureheim; 10-05-2022 at 05:46 PM. Reason: spelling error + addendum past "is [...] data toxic?"

  6. #46
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by SaberMaxwell View Post
    SSS parses are...questionable at best, for more than a few reasons
    They're not questionable They're a pretty decent tool.. What the SSS dummies do is tell you both where your potential dps should roughly be at a given ilevel. And by extention whether or not you can potentially hold your own in a piece of content ..

    The idea then being SSS tells you what you are capable of. And in content it's just trying to reach that potential while dealing with mechanics..

    Or to make it simpler.. SSS tells you where your personal ceiling is and where it should be at any given ilevel under optimal conditions..

    What they should really do is simply make them mandatory for joining party finders. If you can't beat a dummy there's absolutely zero chance you can contribute in actual content..

    Quote Originally Posted by Burmecia View Post
    "link numbers or gtfo"
    #pf
    Honestly if the party finder was more reliable as a whole this would never be an issue. But when so many groups completely fail it's not surprising people would take steps to try and prevent there time being wasted.
    (0)

  7. #47
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    They really don't though. They tell you how well you can handle a job up until minute three, and most jobs' rotations carry over to at least a six minute loop for the group "potted burst" as it were. In point of fact more than a few jobs can "cheat" that final minute by expending resources where otherwise they wouldn't where otherwise they wouldn't to finish burning the dummy down. I've personally had to train a few people out of bad habits learned in SSS.

    I will not and never have denied SSS has uses, but if you're not just learning your opener and would rather just practice and learn your full loop in a vacuum, cracking open ACT and going into explorer mode is probably your best bet.
    (0)

  8. #48
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    A DPS parser is fetching your chat log in raw data and compiling it in an excel sheet, just in real time. We could theoretically do this without parsers, it is just massively tedious.

    Is quantified damage data toxic? I better hope not.

    The problem isn't parsing per se, but the fact that we are treating parsing and damage info with such malice. The knowledge of how to properly analyse combat data is being pushed in obscurity in fear of public backlash and catching the ire of the FFXIV TOS - and because of this knowledge becoming obscure, what remains is people misunderstanding the data and proceeding to misuse it, intentionally or not.

    Citing a friend who has raided cutting edge in WoW a long while ago, his raid group had dedicated logs analysts and if someone who was not part of the analysts decided to give his uneducated input to literally judge anyone, they got permanently benched - they were both wrong and out of place.

    Once again - parsing isn't the issue, but the lack of knowledge of how to apply parsing correctly is, thanks to being pushed into obscurity, basically the equivalent to the Dark Age messing with technological advancement.
    Again, I don't mind parsing, but I simply think what we have now is perfectly fine. If you wanna know your numbers run the parsing program, but its basically keep it to yourself or risk a ban. I've seen first hand how bad a completely open parsing tool is to a community in WoW. Its not good and I'm completely against having one built into the game and agree with Yoshi-P that it would lead to an extreme level of bullying/toxicity. It sucks for console players who can't gain easy access to their numbers, but at the same time this game really truly doesn't need a parser, especially if you're not doing end game...and even then, meh its not really needed. Its a nice to have kind of thing, but its not necessary like in WoW where the meta in M+ has basically been built around it. I did savage for years without ever using one and just relied on log uploads from static members that would upload them.
    (0)

  9. #49
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by XmissionsX View Post
    Just make requiring to prove your dps a bannable offense.
    The same way botting is a bannable offense? SE's track record isn't so great, outside of the routinely released RMT Activity Report which claims the problem is being addressed while I routinely still see the same players botting day in and ay out.
    (0)

  10. #50
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ransu View Post
    Again, I don't mind parsing, but I simply think what we have now is perfectly fine. If you wanna know your numbers run the parsing program, but its basically keep it to yourself or risk a ban. I've seen first hand how bad a completely open parsing tool is to a community in WoW. Its not good and I'm completely against having one built into the game and agree with Yoshi-P that it would lead to an extreme level of bullying/toxicity. It sucks for console players who can't gain easy access to their numbers, but at the same time this game really truly doesn't need a parser, especially if you're not doing end game...and even then, meh its not really needed. Its a nice to have kind of thing, but its not necessary like in WoW where the meta in M+ has basically been built around it. I did savage for years without ever using one and just relied on log uploads from static members that would upload them.
    Still just brute assertion with no evidence. Thought so
    (2)

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