I agree it's totally ridiculous.
Saying "we're not implementing DPS meter because it can lead to harassment" is like trying to ban cigarettes or alcohol.
You can't ban it. It's simple as that. Most EX+ players have already been doing it for years anyway through an open-to-public, open-to-all-PC-players invention called FFLogs.
If there are harassment/toxic issues, they already exist and will never go away, unless someone goes and shuts FFLogs down.
It's effectively locking console players out of a DPS meter.
It's just an excuse for the devs to be lazy.
A DPS parser is fetching your chat log in raw data and compiling it in an excel sheet, just in real time. We could theoretically do this without parsers, it is just massively tedious.
Is quantified damage data toxic? I better hope not.
The problem isn't parsing per se, but the fact that we are treating parsing and damage info with such malice. The knowledge of how to properly analyse combat data is being pushed in obscurity in fear of public backlash and catching the ire of the FFXIV TOS - and because of this knowledge becoming obscure, what remains is people misunderstanding the data and proceeding to misuse it, intentionally or not.
Citing a friend who has raided cutting edge in WoW a long while ago, his raid group had dedicated logs analysts and if someone who was not part of the analysts decided to give his uneducated input to literally judge anyone, they got permanently benched - they were both wrong and out of place.
Once again - parsing isn't the issue, but the lack of knowledge of how to apply parsing correctly is, thanks to being pushed into obscurity, basically the equivalent to the Dark Age messing with technological advancement.
Last edited by Reinhardt_Azureheim; 10-05-2022 at 05:46 PM. Reason: spelling error + addendum past "is [...] data toxic?"
They're not questionable They're a pretty decent tool.. What the SSS dummies do is tell you both where your potential dps should roughly be at a given ilevel. And by extention whether or not you can potentially hold your own in a piece of content ..
The idea then being SSS tells you what you are capable of. And in content it's just trying to reach that potential while dealing with mechanics..
Or to make it simpler.. SSS tells you where your personal ceiling is and where it should be at any given ilevel under optimal conditions..
What they should really do is simply make them mandatory for joining party finders. If you can't beat a dummy there's absolutely zero chance you can contribute in actual content..
Honestly if the party finder was more reliable as a whole this would never be an issue. But when so many groups completely fail it's not surprising people would take steps to try and prevent there time being wasted.
They really don't though. They tell you how well you can handle a job up until minute three, and most jobs' rotations carry over to at least a six minute loop for the group "potted burst" as it were. In point of fact more than a few jobs can "cheat" that final minute by expending resources where otherwise they wouldn't where otherwise they wouldn't to finish burning the dummy down. I've personally had to train a few people out of bad habits learned in SSS.
I will not and never have denied SSS has uses, but if you're not just learning your opener and would rather just practice and learn your full loop in a vacuum, cracking open ACT and going into explorer mode is probably your best bet.
Again, I don't mind parsing, but I simply think what we have now is perfectly fine. If you wanna know your numbers run the parsing program, but its basically keep it to yourself or risk a ban. I've seen first hand how bad a completely open parsing tool is to a community in WoW. Its not good and I'm completely against having one built into the game and agree with Yoshi-P that it would lead to an extreme level of bullying/toxicity. It sucks for console players who can't gain easy access to their numbers, but at the same time this game really truly doesn't need a parser, especially if you're not doing end game...and even then, meh its not really needed. Its a nice to have kind of thing, but its not necessary like in WoW where the meta in M+ has basically been built around it. I did savage for years without ever using one and just relied on log uploads from static members that would upload them.A DPS parser is fetching your chat log in raw data and compiling it in an excel sheet, just in real time. We could theoretically do this without parsers, it is just massively tedious.
Is quantified damage data toxic? I better hope not.
The problem isn't parsing per se, but the fact that we are treating parsing and damage info with such malice. The knowledge of how to properly analyse combat data is being pushed in obscurity in fear of public backlash and catching the ire of the FFXIV TOS - and because of this knowledge becoming obscure, what remains is people misunderstanding the data and proceeding to misuse it, intentionally or not.
Citing a friend who has raided cutting edge in WoW a long while ago, his raid group had dedicated logs analysts and if someone who was not part of the analysts decided to give his uneducated input to literally judge anyone, they got permanently benched - they were both wrong and out of place.
Once again - parsing isn't the issue, but the lack of knowledge of how to apply parsing correctly is, thanks to being pushed into obscurity, basically the equivalent to the Dark Age messing with technological advancement.
The same way botting is a bannable offense? SE's track record isn't so great, outside of the routinely released RMT Activity Report which claims the problem is being addressed while I routinely still see the same players botting day in and ay out.
Still just brute assertion with no evidence. Thought soAgain, I don't mind parsing, but I simply think what we have now is perfectly fine. If you wanna know your numbers run the parsing program, but its basically keep it to yourself or risk a ban. I've seen first hand how bad a completely open parsing tool is to a community in WoW. Its not good and I'm completely against having one built into the game and agree with Yoshi-P that it would lead to an extreme level of bullying/toxicity. It sucks for console players who can't gain easy access to their numbers, but at the same time this game really truly doesn't need a parser, especially if you're not doing end game...and even then, meh its not really needed. Its a nice to have kind of thing, but its not necessary like in WoW where the meta in M+ has basically been built around it. I did savage for years without ever using one and just relied on log uploads from static members that would upload them.
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