Results 1 to 10 of 41

Hybrid View

  1. #1
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RileyNoxus View Post
    Look if you want to play a pseudo tank you are better off going with a drg
    No. DRG is tanky (maybe tankier than it should be) but it in no way plays like a tank. Dragoon has zero support, zero CC, zero peel. It's a pure damage class with good mobility and that's it.

    Monk is slightly a bruiser pseudo tank class that can push enemies away, shield teammates, and charge to both enemies and party members. Peeling for and supporting teammates is something it can do.

    SAM has a stun that is huge utility that DRG just doesn't have, and is more powerful than the utility of Monk's kit. Stun denies recuperate and guard or baits purify, but most of the time a well placed stun is just a secured kill since the sustain of PvP has been moved to each individual player responsible for their own health pool. No sustain = dead. Crowd control is king in Crystaline Conflict and the reason DRG performs well without one is because it does insane damage, is insanely mobile, and is insanely tanky, but the reason it's just not blatantly OP is because it doesn't have a stun. SAM is just going to do less damage because of that stun, and that's correct design imo.
    (2)

  2. #2
    Player
    RileyNoxus's Avatar
    Join Date
    Jan 2019
    Location
    limsa lominsa
    Posts
    36
    Character
    Riley Nox
    World
    Maduin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Geryth View Post
    No. DRG is tanky (maybe tankier than it should be) but it in no way plays like a tank. Dragoon has zero support, zero CC, zero peel. It's a pure damage class with good mobility and that's it.

    Monk is slightly a bruiser pseudo tank class that can push enemies away, shield teammates, and charge to both enemies and party members. Peeling for and supporting teammates is something it can do.

    SAM has a stun that is huge utility that DRG just doesn't have, and is more powerful than the utility of Monk's kit. Stun denies recuperate and guard or baits purify, but most of the time a well placed stun is just a secured kill since the sustain of PvP has been moved to each individual player responsible for their own health pool. No sustain = dead. Crowd control is king in Crystaline Conflict and the reason DRG performs well without one is because it does insane damage, is insanely mobile, and is insanely tanky, but the reason it's just not blatantly OP is because it doesn't have a stun. SAM is just going to do less damage because of that stun, and that's correct design imo.
    Okay if a Sam and a drg are on the same team who do you kill first?
    (0)

  3. #3
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RileyNoxus View Post
    Okay if a Sam and a drg are on the same team who do you kill first?
    If we're talking about first engagement, usually neither. After first engagement what matters a whole hell of a lot more than job is LB progress, mana, positioning, guard on CD etc. But, in general, I'd probably target DRG since it has more damage and team fight swing potential (in the extreme unlikelihood that the decision between the two is arbitrary given all variables in any moment in any game).
    (0)