Quote Originally Posted by RileyNoxus View Post
I don't think you three have even played samurai in pvp
Ok our hyperbole meme reaction aside, you are really leaning yourself far out of the window to claim this.

Samurai is my most played DPS in PvP discounting DRK and GNB (because they are dps-y tanks instead), both in ranked and in casual. Samurai for similar reasons like Warrior or Monk has access to Stun and another CC ability along with additional personal defensives in various forms. And just like those two other jobs, SAM works a little harder for their damage output than perhaps other jobs, to make up for having said CC abilities.

If you gave Midare Setsugekka +50% dmg via Kaiten, it would shoot up to 24000 without the Chiten debuff and to 30000 with it. Please also remember you gain this ability using "Meikyo Shisui", rendering you immune to all CC abilities for a guaranteed cast, with the exception of WHM's "Miracle of Nature". This CC immunity goes a LONG way to secure kills and / or bait out CC from the enemy.

Ogi Namikiri would hit for 18000 for the initial cast and another 12000 (or 18000 if you dashed again) on the second one without Chiten debuff, reaching 22500 per enhanced hit under both effects. Putting that aside, each dash does 4000 dmg by itself, so even on the standard combo you get a 7000, 9000 or 12000 ability + weaponskill combo in, depending on the step ofc. And the bind from Hyosetsu is positively strong to disrupt enemies.

All in all, while SAM isn't "perfect" by any means, it is a healthy all-rounder. It has moderate damage, defensives and access to CC abilities, making him an excellent team fight initiator. If I can recommend something that could be fixed, it is Zantetsuken's 24000 dmg not piercing Guard like the Kuzushi-enhanced Zantetsuken does.