I was wondering, if the savage version of variant dungeon will be specifically designed for those at ilvl625+? Or maybe even only for those at ilvl 630?
I was wondering, if the savage version of variant dungeon will be specifically designed for those at ilvl625+? Or maybe even only for those at ilvl 630?
610 will be the likely ilvl just because there are people that aren't into savage tier that would find a light party easier to deal with.
Variant Dungeons are meant to be for the casual "easier" player base.
Savage dungeons are meant for people who strive for an extra challenge.
I don't think BiS will be the base ilevel for it, prob 615 ish.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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