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  1. #1
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,513
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Just implement the same loot system as leveling dungeons. One piece of loot for your role at the end. I could sorta understand not doing it in current level cap dungeons, to keep those roulettes full, but there's no reason not to do it for past expansions' cap dungeons. (Well, except for having to actually add loot drops to the Aetherochemical Research Facility, but just copy the loot table from Neverreap or the Fractal Continuum.)
    (17)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Just implement the same loot system as leveling dungeons. One piece of loot for your role at the end. I could sorta understand not doing it in current level cap dungeons, to keep those roulettes full, but there's no reason not to do it for past expansions' cap dungeons. (Well, except for having to actually add loot drops to the Aetherochemical Research Facility, but just copy the loot table from Neverreap or the Fractal Continuum.)
    This would be even better, but figured they didn't do this because of roulettes. Though I don't really think it would have that big of an impact on them considering that players run them primarily for tomes and exp. Devs have their reasons though, so I thought an ilv coffer for players to choose what gear they want would be a good compromise.
    (0)