Quote Originally Posted by UkcsAlias View Post
Which can be deliberate. If there is too much to be done, it makes casual players less likely to catch up when an update hits. The grinders can finish it quickly then, and as result they just get punished for that by 'having no content'. This is the same as the MSQ approach in which you simply cant continue.

Enforcing slow downs could be done by simply making it time gated even harder, but time gating usualy isnt a good thing to do. Especialy since for those who grind, the rewards can at least still be increased versus a casual (which very likely doesnt care about all rewards anyway).

It is lacking content, but other than that. The 30mins per week to spend on it realy are making it a very casual thing which can give nice rewards.

The other problem is that you dont want to instantly have 100 levels, since the next patch, either you instantly would unlock everything since lvl 11-20 are added (which is bad), or the patch starts at 101 (which makes it a massive grind for casuals). Sure, some levels purely for enabling the purchase of additional cosmetics could have been done, but that also means you need a lot more cosmetic content locked behind this (and that can be another issue).

I think IS is currently fine as it sets a base system, but it definitely will need quite a bunch more content in the upcoming patches to make it worth it. If this is all we ever get, its horrible.
We've already been told they plan to update in 6.3 and 6.4/5

It's really not lacking anything. It's just enough as something to do in between other content. Everything on the shop is guaranteed to be yours and everyone can have the same thing. It doesn't get any more laid back than this.