

There's definitely a difference there though.
It's like saying everyone hating Street Fighter 3 means Capcom shouldn't make any new Street Fighter characters - the game wasn't hated because of the new characters, it was hated because of the lack of old characters.
Now that pretty much every classic FF job is represented in XIV there's nothing stopping them from coming up with original ideas.






If that's what people are envisaging for Beastmaster – summoning selected pets and having them use their signature attacks to fight for you – how is that any different in practice to BLU? It seems like the two jobs would just be standing on each other's toes the whole time, unless you limited BLU to only learning skills from human-type enemies, but even then it already has plenty of beast skills. You can already spit Bad Breath on your enemies, minus the practical complication of having the morbol appear on the battlefield.We're not talking about damage alone but mechanic as well.
What if we could capture a Morbol or Malboro and have it spew its 30 debuff on the ennemy?
Could you get the Mist dragon and freeze the ennemy?
What about the size of the ennemy? You'd have to be able to hide it or reduce its size.
What if an ennemy is able to heal, wouldn't it be broken?


I think the only real way to keep it separate from BLU is to go the Pokémon route similar to FFXI. Certain mob families dealt more damage to certain others. Maybe even add in elemental weakness. Essentially it was Rock Paper Scissors.
The problem/question would need to be does the BST a) charm monsters on the fly or b) have a set of monsters it can pull from or c) a mix of both.
And then, what is the gameplay loop…? In FFXI BST was a solo powerhouse, but that just isn’t a thing in XIV. It would almost need to be a mini game…
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Last edited by kaynide; 09-27-2022 at 02:49 AM.
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