Maybe I'm not understanding what he's trying to convey here, but isn't that exactly what they did to Sage?Here's the source of the interview where Yoshida mention job design going forward.
https://we-are-vanadiel.finalfantasy...id=381&lang=en
The quote :
"Yoshida : After all, there’s no point if a job is similar to its namesake in name only; its gameplay experience needs to match their pre-established design too.
Yeah, that's exactly what they did, and i think they are trying to move away from that.
This is something they definitely must have noticed when they started to design a Sage job and end up with something completely different.
I don't know why they named it Sage anyway, but i think they don't want to do that again.
Next time they'll create something fully from the ground up instead of sticking a popular job names on it.
Not really. Looking at past versions, it's still a mix of white and black magic (DPS and healing).
Summoner is now more accurate to previous designs as well.
Beastmaster as a playable job would definitely be that name only situation. I believe he's specifically thinking about that job when he makes that comment. Pet AI doesn't work well, especially in dungeons. There are versions of BST that would charm and nothing points to that even being possible here. Regardless of that, it would also be severely limited in many instances. What you're left with is just another melee job.


Just as a note, they have made significant strides towards working out AI-teammates in the form of trusts/squadron. It's nowhere near "there" yet, but between that and old Carbuncle/SMN code, the groundwork could be there towards some kind of pet job. I'm very skeptical it could happen...but the building blocks are there.
Why is BLU so limited? Let people make BLU groups and go make current content. What's the fear of a group full of BLU doing a savage (only making a system that detects a group of BLU, and dropping items linked only to BLU in this mode)? What's the problem with having a rank in POL/HOH only for BLU who reach the top? If someone thinks BLU is so absurd, why don't they try the least bit, and go after it?.
I'm not really in the "know"/meta/community around BLU, but I will say it was some of the most fun I had in a while. It wasn't perfect, but it was a lot of fun to figure out how to do the carnivale thing, especially the harder ones like Gogo.
Or trying to Solo Alexander, etc. Just to see what's possible.
Last edited by kaynide; 09-26-2022 at 09:16 PM.
There's an iteration they can fall back on for Beastmaster. Final Fantasy 5's version. It had only 3 real abilities.Beastmaster as a playable job would definitely be that name only situation. I believe he's specifically thinking about that job when he makes that comment. Pet AI doesn't work well, especially in dungeons. There are versions of BST that would charm and nothing points to that even being possible here. Regardless of that, it would also be severely limited in many instances. What you're left with is just another melee job.
The first was controlling monsters to make them do attacks for you in battle (not likely here). The second was capturing a monster that was at low health, something we TECHNICALLY already have in this game due to the quests where you have to use Sacks on weakened enemies to capture them. The third was unleashing that monster for a very powerful attack, and if I recall you could only release that monster once and then it was gone.
BSM could use a similar system here, to where it captures low level enemies and then unleashes them on their foes like consumables. Hell, Octopath Traveler did something similar with H'aanit and her ability to capture monsters, though she always had one specific monster available for use infinitely.
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