
Originally Posted by
Renathras
I will contest that and say you're wrong. Now, here it really DOES depend on who we're talking about, but first we have to do a quick and dirty parsing of the community. At the top end (99%ers) you have the 1% of the community. Bleeding edge, theorycraft in their sleep, you know, the actual best of the best. Then we have the 9%ers, these are the 90-99% who AREN'T the elite, but want to be. These are also the people that most complain about things like balance and want to exclude people less skilled/dedicated/whatever than them from content. They see themselves as part of the 1%, but they aren't actually quite there. Then you have the Mid-core, which is the 50-90% types that still do hard content, still clear it, but do it more as a social thing with friends for fun and good times. They derive general joy from doing the stuff together, but they don't derive joy from min-maxing everything or making the game into a job. (I largely fit into this group, personally, and have since at least the middle of SB.) Then you have the "casuals(?)" which are the 0-50% that many times don't even step into hard content at all, and on the rare occasion they do, either do so with a group of friends or are doing old content for glamour or the like. These people generally don't know what weaving is, the difference between a GCD and an oGCD, etc. (I was one of these up until probably mid-SB when I started looking into SCH guide videos and happened across one from Momo or Wesk Alber or someone that explained the difference.)
The Mid-core would be destroyed by changes like that, and so they would, in fact, not be content if the roles were completely changed. The hyper-casuals wouldn't care IF it doesn't come to bother them - the issue with Cleric Stance type stuff is that it DID, in fact, come to bother them with people getting yelled at in Dungeon runs if they were never using Cleric or weren't DPSing, which resulted in Cleric being removed ("This is why we can't have nice things"). Whenever stuff like this has bled out into the common player/casual content, the result is always that it was removed/nerfed. If the Healer rotations were made harder and it WAS a significant part of clear times so that 9%ers running 4 man roulettes started complaining about them, it would run into the same problem Cleric did.
The 1% wouldn't care. The 9% would be gleefully smirking at the mid-core no longer being able to clear "their" content and relishing having more exclusivity.
So I contest that they wouldn't care. The 50-90 would care because they aren't able to clear content, and the 0-50 would care because the 9% would now be complaining about every dungeon run taking longer than they want.
Let's correct that: It happened in SB once HW era healing was arguably gutted with the Cleric removal BECAUSE that was going on. It forced Cleric's removal and a stricter hand with TOS for people to be "far happier". Not only that, you say "the community was far happier". What evidence do you have of this? I would wager the 9% was far happier, but was the community AS A WHOLE? As much as the 9% complain, I feel the community AS A WHOLE is far happier with ShB healing than SB and certainly than HW.