Quote Originally Posted by Supersnow845 View Post
To be fair they have never changed the cards significantly mid expansion so that’s probably their reasoning, though 5.0 also changed their entire healing kit as well so it’s not exactly a 1 to 1 comparison
I believe their reasoning for holding off changes is due to Kaiten backlash and them wanting to reevaluate what they originally planned because the state of AST cards is a hot topic. As in, they understand they alienated old mains of the class by changing the cards and people want them back but they want to acknowledge that people also like the current seals system... in practice.

On paper both iterations in my honest opinion were trash from the ground up.

That's fair, but it doesn't make me any less bitter. Because from my perspective:
  • They changed AST cards by taking the easy way out and made all 6 of them to be Balance.
  • To keep the RNG flavor they made the Seals system so that while the CARDS don't really mean any thing the SEALS do.
  • The Seals system in 5.0 was flawed because 6% damage on Divination vs 5% (coupled with old Sleeve Draw and even guarenteed seal Sleeve Draw afterwards) was not worth the effort you put into it.
  • Seals System 6.0 moved it to Astrodyne but still kept the same issue. Constant refresh replaces Lucid Dreaming in 80% of content because we don't have high mana costs, Haste when you get it doesn't amount to anything and neither does having 6% damage on top.

They had a chance to make the Seals system decent while keeping the cards flavorless by having Moons, Celestials and Suns in certain set ups = certain buffs so that you could control when and where you got them (for example, don't like the refresh on 2+ Moons? wait for another draw and change it to something else) this expansion and didn't do it and honestly? I don't want it any more.

PvP AST has card effects even if it is only 3 at a time. PvE AST can have the same with Melee/Range split and I would prefer that.