
We seriously need some MSQ or at least a major side quest where we find out she's actually evil.I'm utterly convinced people who find the gameplay loop of island sanctuary so utterly captivating don't have a great deal of experience with the life-sim and colony management genres of games in general.
It missed the mark by quite a margin from what the concept of settling and developing an uninhabited island could've been, it's more like Tataru tricked us into running her off-shore mammet sweatshop for her.
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