Quote Originally Posted by Rithy255 View Post
(Reached limit so OG post is above).
I see this in blaming bad plays instead of blaming the job design, Healers being greedy and expecting another healer to catch up for their slack is fine, Scholar is a bad example because their current energy drain sucks, because it's a tiny bit of damage it should be removed to encourage scholars to heal a bit more, this isn't a problem with Sage for example even if the player is a bit greedy at least they wouldn't be punished for using any of their OCGD heals, maybe fix energy drain lol.

If a player plays bad and doesn't want to help heal for their own damage that's their problem not the way the job is designed... I just don't understand why we need to simplify healers even more around bad players.

Lets give a example Rotation of something I want to see I'll go with White Mage
Combo: Stone 3 > Stone 4 (Simple 1, 2) Dot: Areo 3 / Proc: Aeroga (When using a Stone Spell while Areo dot is in effect) OCGD: asize / Aoe: Holy 3 / Afflatus Misery: Rewarded for 3 lillies Presents of Mind: Speed boost, Maybe can give a "holy" aspect to your normal spells with a small damage and healing buff.

It doesn't need to be Complicated but it can be a bit more engaging, We can make room with removing stuff such as Cure 1 or Benefic ect, having a small rotation with some procs would be fun healers shouldn't be super complicated another example is I'd like to see more Dots on Scholar.
Energy drain itself is not a problem, it is pretty much the last shred of complexity left on a healer that isn’t pointless weave button bloat (AST playing yuguoh says hi) it’s the fact that only SCH has energy drain while the other three have boatloads of free healing, SCH should be the model since you aren’t punished in prog for using aetherflow but then optimisation is about removing them, not the other way around where SCH is the problem, healing priority should be a core facet of healer design but only SCH (and to a very small extent WHM) have it