For everyone considering difficulty in healing being dumbed down... That's kind of necessary to making healers get better dps kits. Let me put it this way:
-We know the balance team balances around average skill level.
-We also know that they want heals to be easy. Currently the main factor of difficulty in healing is when to cast GCD heals vs. waiting for ogcd heals which comes entirely down to knowing every mechanic in a fight.
-They don't want a huge gap between people that throw heals after every raidwide and those that coordinate and perfectly map out their ogcd heals, so they dumb down healer damage to two buttons and minimize healer impact on dps when possible.
-By vastly closing this gap between unskilled healers and skilled healers, this enables the devs to create more interesting dps kits for healers to re-widen that gap.
Don't ever tell me you haven't played with a shield healer that doesn't bother to cast shields which lets some minimum ilvl guy die to the next hard hitting mechanic. Or maybe the regen healer clearly can't keep up with the DoT tankbusters, but still refuses to cast regen to stabilize tanks because damage. This pisses me off. This also pisses 7 other people off when they see a healer barsing over trying to ensure a smooth run. Eventually the groups outgear this content and said healers don't reflect, they feel validated that people weren't doing things correctly and repeat the mistakes for the next tier.
Dumbing down healing in this way makes 8 people in the party happy because the healers can't read each-others minds and are basically going "ugh why isn't the other guy casting a heal so I can dps." We already have this problem where it's super obvious when barsing SCH never puts down Sacred Soil for more energy drains and their co-healer has to make up for it because they actually want to clear and the barser isn't punished because lack of healing is easily made up by either healer casting gcd heals.

Reply With Quote

