Difficulty Tax:
Theory: If a job is harder to play, the player should be rewarded for doing it correctly with higher damage output. Conversely, easier jobs are "taxed" with lower damage output.
Problems:
- Again, players feel "punished" if they happen to enjoy a class that SQEX has dubbed, for lack of a better term, "easy mode."
- Disagreements over what constitutes "difficulty," or which jobs are actually the most difficult
- Disregards possibility that certain jobs may be easier/harder in certain encounters
- Potentially excuses lazy or uncreative development. E.g., make a half-assed rotation, call it "beginner friendly," and slap it with the difficulty tax.
Commentary: In my humble opinion, this shouldn't even be a thing. It's easier said than done, I know, but every job ought to be both approachable for newcomers, intricate enough to have a learning curve, and rewarding to those who master it. If a job has a "difficulty tax," to me, that's code for the job deserving another look at its fundamental design. But moreover, I think this tax is flawed for the simple fact that "difficulty" can be tough to gauge, especially across the wide variety of encounters in the game. As an example, most high-end raiders that I'm familiar with would argue that BLM is the hardest job to execute well in savage/ultimate content, and that evidently isn't reflected in SQEX's take. Does "difficulty" mean pressing more buttons? Positioning more precisely? How much damage you lose if you press the wrong key? I don't think this has an easy answer, which makes the prospect of "taxing" based on it even more questionable.
Proposal: If a job is being "taxed" for being too simple, I think it's deserving of another look at its design, not a damage penalty.
Conclusion
Respectfully, I believe all three of the main damage "taxes" discussed by SQEX have serious incongruencies either within themselves, or in context of the game's current design. I think all three deserve serious reconsideration in how they allegedly influence job balance.
Thank you for reading.