Quote Originally Posted by CKNovel View Post
Every ranged has a "tactician like", it's basically like a role action. So in the equation of the ranged role you can rule this out.
As Second wind is also available on both ranged and melee DPS we'll rule it out of the equation for simplification of the argument.
Also please tell me the last raid where "The Warden's Paean" was useful.

But you forgot a few things! It's going to be my pleasure to help you:

Bloodbath on all melee DPS is very good and makes the difference when dealing with many mechanics.
Feint on all melee basically have the same effect as tactician(s) but half the effect on magical raidwide
Riddle of Earth (MNK) is ridiculous. 30s CD, 10s duration and 3 charges. The effect reduces damage taken by 20%. This can be used for every instance of damage taken.
Mantra (MNK) is insanely good as it also impacts the shields.
Shadow shift (NIN) is insanely good as it helps the healer to focus on other teammember that needs extra mitigation or shield.
Arcane Crest (RPR) is 30s CD, you need to point this out as it is a shield AND a heal on a very short CD. Before nerf, it was the strongest healing out of DPS. It short CD allows it to be present on every raidwide.
Third Eye (SAM) is a personal mitigation and like Shadow shift and Arcane crest, it's insanely useful as it allows the healers to focus on squishier targets. Short CD, can be used on every instance of damage taken.
Life surge (DRG) while mainly being used for DPS is still a healing effect.

Another point:
All melees are tankier, less likely to die from raidwides while Ranged&Caster are much more fragile.

A bonus point:

All melee DPS have mobility tools. All of them.
Thunderclap, Elusive Jump, Shukuchi, Hyaten&Gyoten, Hell's Ingress&Regress.

Do you can still talk of support when you compare SAM, a pure DPS, having bloodbath, Third Eye, Feint and natural additional defensive stats to a BRD that only brings Troubadour and Nature's minne while also hitting like crap?
We'll ignore The Warden's Pean because it's useful once in every expansion.

Or better, can we compare MCH and SAM, two pure DPS?
Ok, forgott mantra by the monk.
But, it doesnt chance the fact, that bardf and dancer has the most buff skills for the party.

I didnt mentioned the other things because: They are even role skills, so, that everyone from the role has it (like feint and blood bath).
Or, are only selfish boost. DNC and Bard has some selfish boost to, that i didnt mentioned.

My point was: They have the most support skills of the dd classes (support = buffing the group or at last one other player ior has other usefull things). So, they are supporter and supporter are making lesser dmg than the main attacker.
Otherwise, why would the people take classes without support, when the support make the exact same dmg + have the support skills for the others?