Man gotta love this thread.

DRK is fine. It doesn't need anything at the moment (aside a rework for a better identity).
No, dungeons are fine with DRK just spam TBN or mitigate better.
No, jobs are not tuned for the content only 1% of the playerbase actually plays, they are tuned for all levels of content.
No, DRK is not an OT is an MT for how much good its mitigation is.
You're just complaining for the sake of complaining (aside of OP which maybe should get better at the job instead of making threads like this) like SAM mains when they aren't top DPS and demand SE that their 12000 potency cooldown be at 24000 potency.
What DRK needs is only a rework for a better identity because as of now it's just a WAR with more oGCDs for me, and worse Fell Cleave but somehow it deals more damage than WAR so I can't really complain. If there'll ever be a rework (please SE) I really hope they keep the "Good mitigation play = More damage" aspect of The Blackest Knight or somehow incorporate some mechanics from FFXI but I doubt as it was a DPS there and not a tank.

Quote Originally Posted by Kalaam View Post
Imagine Oblation was an upgrade to TBN making it work like that Sage shield that reapplies itself but weaker when broken, I don't know how many time. Maybe 5 times with 5% less barrier each time.
Oblation is fine as it is right now. Whatever you want is way too overtuned. Just give Oblation a "If target is hit get 10 blood gauge" and now you actively want to give it to everyone you want when something is gonna hit them