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  1. #1
    Player
    Conchoidal's Avatar
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    Jun 2022
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    Character
    Sosipolis Nerolis
    World
    Odin
    Main Class
    Arcanist Lv 100
    Also, on the point of "1.5s cast times being an improvement", its the laziest solution to a problem SE introduced themselves in SHB. Scholar, despite having many oGCD abilities, had 2 dots with instant casts and could execute fairy abilities whilst casting. WHM's primary dot was 18s, providing more weave space for their few oGCDs and clipping occasionally was less punishing for casual players. AST was unique in having a fast cast Malefic (in later SB patches), allowing them to weave their cards and plethora of oGCDs. Reducing all cast times to 1.5s and giving a trait unique to AST to all healers, despite making the jobs much better in the current design space, just makes jobs even more boring since there's even less of a reason to use movement tools.
    (5)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
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    Shadowflare - Ward Miasma II, Plot Broil IV
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    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Conchoidal View Post
    Also, on the point of "1.5s cast times being an improvement", its the laziest solution to a problem SE introduced themselves in SHB.
    This is what I thought too.

    Healers, by proxy, are also 'spellcasters' so it's not rocket science to expect them to be less mobile vs their physical ranged/melee counterparts. Having 2.5s cast time was a gameplay nuance that also adds plenty of room for personal improvements such as:
    • WHM's lilies required more thought to use effectively back then in order to keep that GCD uptime rolling as close to 100% as possible. WHM mains would normally try to use their lilies at places where they can benefit from the healing values, the mobility, & extra weaving space it provides outside Dia refresh. Regen was also a viable but less desired option. They could've expanded these such turning Assize into 2 charged GCDs, letting Assize unlocks access to a new spell like Tornado which should be an instant GCD on cooldown. Heck, I think PvP's Afflatus Purgation could've been turned into instant GCD as well in its hypothetical PvE iteration except still DPS neutral & axe out that self damage buff on 2m cooldown.
    • SCH could've access at least two instant cast DoT, one being a gain but diff timer vs Biolysis, and another being neutral but shorter DoT.

    AST was unique in having a fast cast Malefic (in later SB patches), allowing them to weave their cards and plethora of oGCDs. Reducing all cast times to 1.5s and giving a trait unique to AST to all healers, despite making the jobs much better in the current design space, just makes jobs even more boring since there's even less of a reason to use movement tools.
    Personally I liked AST being the only 1.5s spellcaster back in ShB. Sure it was also 1 2 1 1 1 1 1 1 but it has different feel if that makes any sense.
    (4)
    Last edited by Rein_eon_Osborne; 09-21-2022 at 08:00 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  3. #3
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    This is what I thought too.

    Healers, by proxy, are also 'spellcasters' so it's not rocket science to expect them to be less mobile vs their physical ranged/melee counterparts. Having 2.5s cast time was a gameplay nuance that also adds plenty of room for personal improvements such as:
    • WHM's lilies required more thought to use effectively back then in order to keep that GCD uptime rolling as close to 100% as possible. WHM mains would normally try to use their lilies at places where they can benefit from the healing values, the mobility, & extra weaving space it provides outside Dia refresh. Regen was also a viable but less desired option. They could've expanded these such turning Assize into 2 charged GCDs, letting Assize unlocks access to a new spell like Tornado which should be an instant GCD on cooldown. Heck, I think PvP's Afflatus Purgation could've been turned into instant GCD as well in its hypothetical PvE iteration except still DPS neutral & axe out that self damage buff on 2m cooldown.
    • SCH could've access at least two instant cast DoT, one being a gain but diff timer vs Biolysis, and another being neutral but shorter DoT.



    Personally I liked AST being the only 1.5s spellcaster back in ShB. Sure it was also 1 2 1 1 1 1 1 1 but it has different feel if that makes any sense.
    It also removed energy drains function of being a refund to using ruin 2 to generate weave space for fairy heals and turned it into a generic damage button that consumes healing resources since clipping ED into broil casts was a DPS loss but you didn’t get enough biolysis refreshes to spend every aetherflow on ED before you refreshed ED

    It’s why to me WHM feels worse in 6.x, sure the misery changes actually make it a better healer but having a healer who’s primary healing is lossless GCD healing with few oGCD’s but also a weave spot in every glare and a cast animation obviously designed for 2.5 second casts just makes the class feel disjointed and weird to me, sure clip mage had its own problems but having lily’s be integral to weave space generation you attempted to pair with movement times rather than just fancy 2 minute burst damage dumps and downtime spenders really made it feel like WHM had an identity around its turrety cast style that felt good to fully optimise
    (2)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
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    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Supersnow845 View Post
    It also removed energy drains function of being a refund to using ruin 2 to generate weave space for fairy heals and turned it into a generic damage button that consumes healing resources since clipping ED into broil casts was a DPS loss but you didn’t get enough biolysis refreshes to spend every aetherflow on ED before you refreshed ED

    It’s why to me WHM feels worse in 6.x, sure the misery changes actually make it a better healer but having a healer who’s primary healing is lossless GCD healing with few oGCD’s but also a weave spot in every glare and a cast animation obviously designed for 2.5 second casts just makes the class feel disjointed and weird to me, sure clip mage had its own problems but having lily’s be integral to weave space generation you attempted to pair with movement times rather than just fancy 2 minute burst damage dumps and downtime spenders really made it feel like WHM had an identity around its turrety cast style that felt good to fully optimise
    Truly!

    Adding to the WHM sentiment, it felt worse to me because the 1.5s really highlights just how bland and barren their kits are outside Lilies. Like, yeah, I have all these extra mobility and weaving spaces but for what? They have the least amount of weaving amongst all healers, they do not necessarily need it for this purpose specifically. Compounded with the lossy lilies in earlier, EW inception, it devalues the entire system so much even more WHM became reluctant to touch it until SE finally corrected the values... something that they could've done long ago.

    SCH didn't felt as bad because they do have $h!tton of oGCDs to play with, but I'm still of the opinion that they should've access additional instant cast DoTs to incorporate more use of their oGCDs rather than enforcing "AST treatment" and call it a day. Or at the very least have Ruin II deal the same amount of damage as Broil IV but at higher MP cost (I think I read somewhere it used to be that way?). The asset is in the game, it's free to grab.
    (2)
    Last edited by Rein_eon_Osborne; 09-21-2022 at 08:42 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  5. #5
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Truly!

    Adding to the WHM sentiment, it felt worse to me because the 1.5s really highlights just how bland and barren their kits are outside Lilies. Like, yeah, I have all these extra mobility and weaving spaces but for what? They have the least amount of weaving amongst all healers, they do not necessarily need it for this purpose specifically. Compounded with the lossy lilies in earlier, EW inception, it devalues the entire system so much even more WHM became reluctant to touch it until SE finally corrected the values... something that they could've done long ago.

    SCH didn't felt as bad because they do have $h!tton of oGCDs to play with, but I'm still of the opinion that they should've access additional instant cast DoTs to incorporate more use of their oGCDs rather than enforcing "AST treatment" and call it a day. Or at the very least have Ruin II deal the same amount of damage as Broil IV but at higher MP cost (I think I read somewhere it used to be that way?). The asset is in the game, it's free to grab.
    Ruin 2 and 1 used to do the same damage but 2 cost more MP (if I remember correctly this was in a time before broil became the direct upgrade of ruin, broil always had the highest potency and MP cost) though back in that time you had so few oGCD’s and so many refreshes of instant DOT’s that ruin 2 was still rarely used, I do agree using a healing resource to generate 1 weave slot is costly when SCH has so many oGCD’s (especially when summon seraph and consolation are two seperate weaves) but the system did at least feel semi coherent

    Now all the healers with the 1.5 second like you say just show how empty they are
    (1)