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Quote Originally Posted by Deveryn View Post
Those tradeskill missions were there as a way to get alt currency, faction and have people engage in some group content. The focus was crafting with minimal gathering and not using any of your personal resources. XIV already has plenty of that going on with tribes and deliveries.

XIV crafting and gathering already has a ton of options. Using dungeons for crafting and gathering wouldn't add much other than aesthetics. The core process is still the same. If you want a change of scenery, take yourself out into the open world areas. There are plenty of safe spots to craft.
The problem with crafting outside of city hubs is losing access to your retainers, which would be holding a vast majority of your crafting materials.

If the devs could figure out how to let us auto access our retainer's inventory for whatever we need without actually needing to call them in order to manual take whatever we need from them, than this problem would be fixed.