Quote Originally Posted by TaleraRistain View Post
I like the idea. It would be nice to get DoH and DoL content that doesn't all focus around just sitting and crafting or running around from node to node gathering. EQII did something very similar with its tradeskill system with missions.
Those tradeskill missions were there as a way to get alt currency, faction and have people engage in some group content. The focus was crafting with minimal gathering and not using any of your personal resources. XIV already has plenty of that going on with tribes and deliveries.

XIV crafting and gathering already has a ton of options. Using dungeons for crafting and gathering wouldn't add much other than aesthetics. The core process is still the same. If you want a change of scenery, take yourself out into the open world areas. There are plenty of safe spots to craft.