

Finishers were fun tbh. It just added some neat flavor for some jobs like Ninja.
Plus it spiced up your rotation a bit, late into the fight
Nooo I hated the finishers lol. Having to press it every 20s ughhhhhhh
I didn't know i would regret shb combat ever but i agree with the Op.
Everything being on 2mn was a terrible idea and it standardize job to all fonction the same way, ie>having a stupid strongburst and shit damage in comparaison when not bursting.
It made every job fonction the same way, the outliers become bad and are now on the "rework" bench.
It also killed a way for teams to optimize damages.
It's also frankly just boring to have everythings comply to 2mn, jobs have never felt less uniques than ever before.
I don't tend to focus heavily on DPS in this game, but if you mean the idea of forcing everyone and everything to align to and revolve around the 2 min windows, perfect and complicated openers (and sometimes counter-intuitive, like PLD with the cursed FoF business) to ensure you line up with everyone for the rest of the fight, and where drift is highly detrimental and destructive to the entire affair...?
If you're talking about that being bad, I 100% agree.
I can't imagine who saw that on the Dev team and was like "Yeah, we need to force this on everyone and make the difference between doing this right and doing this not right 30% of players' damage" or whatnot. From a design perspective, that's just ridiculously insane.



Execution skills are fun?
You mean that 30s cooldown you used on cooldown that just invaded your rotation?
If it were in today people would complain about the boss getting killed to fast or to slow because their finisher is outside their burst.
I wouldn't mind a skill that has an extra effect if the target is close to death but Execution skills have some problems and could be replaced with anything.



If we go by the historical CD's of finisher skills, no, they wouldn't interfere with rotations any more than adding an extra oGCD would of some other type would interfere, because all of them were on some CD that fit into a 120s window, with the "worst" being cross-classed Mercy Stroke at 120s exactly.Execution skills are fun?
You mean that 30s cooldown you used on cooldown that just invaded your rotation?
If it were in today people would complain about the boss getting killed to fast or to slow because their finisher is outside their burst.
I wouldn't mind a skill that has an extra effect if the target is close to death but Execution skills have some problems and could be replaced with anything.
Besides, rotations are so bog-stupid simple nowadays, an extra button to press for ~1/5 of the fight wouldn't be hurting anyone.



I'd rather not have an extra oGCD in the GNB 2 mins window.
Especially not in tiers like this where tank busters are most likely to happen during burst window.
Also how would it do against door bosses? Just straight up useless?
Exactly, like when Barb does the knockback with the stackup AOE that is immediately followed by her tether rushes. It just so happens everyone's two minute window comes up just as the knockback is about to go off, so apparently we're all supposed to be facerolling our keyboards while moving back to our spread locations and dodging line aoes at the same time. Or that other time when we're dancing around hair tether mechanics, possibly leaving other DPS out of DNC and BRD buff range on top of facerolling our keyboards.I agree.
It is annoying to have the same burst window for everyone. And then this window being interrupted by a intentional Boss mechanic at exactly that point in the fight.
Therefore everyone has to disrupt their flow of play to adjust their rotation to the changed burst window.
It just does not feel good.
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