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  1. #51
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    As a Tank main, 5.0 was the absolute worst. 4.0, or bust, that is all.
    (7)

  2. #52
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Location
    Griddy
    Posts
    146
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aluja89 View Post
    As a Tank main, 5.0 was the absolute worst. 4.0, or bust, that is all.
    GNB was banging but thats probably cheating since it come out as is, 6.0 GNB is pulling teeth
    (1)

  3. #53
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Avenheit View Post
    GNB was banging but thats probably cheating since it come out as is, 6.0 GNB is pulling teeth
    Yeah, GNB was the only saving grace, the others? OOF.
    (2)

  4. #54
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Amh_Wilzuun View Post
    Aligned buffs is fine as long as the jobs themselves are interesting, which is hit and miss across the jobs. I don’t think the buffs being aligned is the sole cause of these problems being mentioned. If party buffs exist they should be designed to line up or just be removed from the game.
    Its mostly down to buff stacking. The more you can stack, the more value attacks become in that same window. So everything gets focussed into that window.

    This can only be broken if stacking is no longer effective. Some buffs can still stack (damage, armor, healing), but it prevents 4 damage buffs at the same time being effective. To achieve this, there are multiple ways:
    - Strongest effect wins, the rest is ignored (SCH and SGE shields achieve this effect already and is not an issue)
    - Weakened stacking. Instead of 2x a 5% buff, the 2nd 5% buff (sorted by strongest effect, or by apply moment) is weakened to for example 2.5%. While it can still be used for a burst window. It depends more on the other roles which method is prefered as an extended 5% duration might still result in more damage. Linear stacking will remain broken.
    - Hard buff limits. Stacking can work, but not beyond a certain value. For example if there are 3 party buffs of 5% available, but the limit is 10%, you can overlap 2 of them, but not 3. But the 3rd one on that can also be combined with a personal buff to create a 2nd window, allowing players to pick their prefered window and support more burst rotations.

    And even mechanic wise there are methods to act against it (these are not a true solution, but mechanics like this could still weaken burst window vulnerable bosses):
    - Randomized damage debuffing. By making bosses apply a lot of debuffs in a randomized pattern that doesnt follow the 2min window. The dps classes might face a debuff during the 2min window, and by that get all the damage bonusses completely negated. This motivates spreading out to negate the effects from this. As these debuffs only affect dps, its not a problem that the bosses can spam this.
    - Burst armor. Giving a boss armor when the dps is exceeding a certain value, it can directly negate the burst window by making it counter productive. Forcing players to spread out the burst damage. This can even be part of a dps check where you realy want to maximize the damage. This however might be a bit too anoying and for that reason limited to savages (where such coordination might actualy be a welcome mechanic).
    (6)

  5. #55
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    I still miss DRG having buffs on disparate CDs back in ShB and needing to enter/delay LotD depending on what CD was coming up Maybe you still do that in certain instances of Savage but I haven't brought DRG into anything past Ex.
    (3)

  6. #56
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    You're complaining about over-aligned buffs in a tier where 3 out of 4 raids, for now, force buffs out of alignment or not being aligned optimally. And many are trying to figure out how to better align buffs in order to have the best overall rdps for everyone and not just for those jobs that can burst even at 4:20 without losing all the damage. The last tier in p2s before reaching the conclusion that it was better to delay the buffs to 5 minutes instead of 4:20 almost half tier passed. With all different buffs, this difficulty would not be there because everyone would buff whenever they like as well as creating comps to line up the buffs.
    (1)
    Last edited by Ggwppino; 09-17-2022 at 04:54 AM.

  7. #57
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Shtormblood was a pretty solid expansion for job design and fight design, I agree. Not all jobs were in the best spots, but by in large, it was a good happy medium between the unforgiving nature if HW and a more accessible and easier overall experience.
    (7)

  8. #58
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    The current balance literally is the ShB design...They have been pushing into this direction since ShB. I think what you really meant was SB. ARR and HW had the most unique systems with all the jobs, but it was also just as big of an unbalanced mess.
    (2)

  9. #59
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Location
    Griddy
    Posts
    146
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ransu View Post
    The current balance literally is the ShB design...They have been pushing into this direction since ShB. I think what you really meant was SB. ARR and HW had the most unique systems with all the jobs, but it was also just as big of an unbalanced mess.
    while tank and healer were at the beginning of losing rotation freedom, most if not all dps were still very much enjoyable, heck, SAM players were unhappy at the start of EW with their rotation before they took away Kaiten. They were upset because SAM in shb was fine as heck. hell, i enjoyed most classes on my way to the amaro mount.


    in ew? I just don't care about anything besides my main. the 2minute burst rotation is sucked so much fun out of the classes.

    and you can see there is a mass disdain towards the changes this expac, just look at the forums.


    DRK copped it in shb, SMN/SAM/MCH this expac. GNB requires borrowed braincells and theres constant balancing issues with other classes. PLD/WAR get buffs almost every patch.


    Everything was fine with the old formula, 2minute bursts ain't it bro
    (5)

  10. #60
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    168
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    why? ShB jobs aren't much different than now xD. hw/sb was peak.
    (3)

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