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  1. #61
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Location
    Griddy
    Posts
    146
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by seolhyun View Post
    why? ShB jobs aren't much different than now xD. hw/sb was peak.
    yeah, lets bring back those buttons that do nothing until the boss is 20% or lower XD
    (0)

  2. #62
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Avenheit View Post
    yeah, lets bring back those buttons that do nothing until the boss is 20% or lower XD
    Finisher skills are awesome and I'd love to have them back.
    (11)

  3. #63
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Finishers were fun tbh. It just added some neat flavor for some jobs like Ninja.
    Plus it spiced up your rotation a bit, late into the fight
    (4)

  4. #64
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Nooo I hated the finishers lol. Having to press it every 20s ughhhhhhh
    (0)

  5. #65
    Player
    Renascent's Avatar
    Join Date
    Apr 2022
    Posts
    25
    Character
    Na'ih Renascent
    World
    Spriggan
    Main Class
    Red Mage Lv 90
    I didn't know i would regret shb combat ever but i agree with the Op.

    Everything being on 2mn was a terrible idea and it standardize job to all fonction the same way, ie>having a stupid strongburst and shit damage in comparaison when not bursting.
    It made every job fonction the same way, the outliers become bad and are now on the "rework" bench.
    It also killed a way for teams to optimize damages.
    It's also frankly just boring to have everythings comply to 2mn, jobs have never felt less uniques than ever before.
    (4)

  6. #66
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I don't tend to focus heavily on DPS in this game, but if you mean the idea of forcing everyone and everything to align to and revolve around the 2 min windows, perfect and complicated openers (and sometimes counter-intuitive, like PLD with the cursed FoF business) to ensure you line up with everyone for the rest of the fight, and where drift is highly detrimental and destructive to the entire affair...?

    If you're talking about that being bad, I 100% agree.

    I can't imagine who saw that on the Dev team and was like "Yeah, we need to force this on everyone and make the difference between doing this right and doing this not right 30% of players' damage" or whatnot. From a design perspective, that's just ridiculously insane.
    (3)

  7. #67
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Execution skills are fun?
    You mean that 30s cooldown you used on cooldown that just invaded your rotation?
    If it were in today people would complain about the boss getting killed to fast or to slow because their finisher is outside their burst.

    I wouldn't mind a skill that has an extra effect if the target is close to death but Execution skills have some problems and could be replaced with anything.
    (2)

  8. #68
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by CKNovel View Post
    Execution skills are fun?
    You mean that 30s cooldown you used on cooldown that just invaded your rotation?
    If it were in today people would complain about the boss getting killed to fast or to slow because their finisher is outside their burst.

    I wouldn't mind a skill that has an extra effect if the target is close to death but Execution skills have some problems and could be replaced with anything.
    If we go by the historical CD's of finisher skills, no, they wouldn't interfere with rotations any more than adding an extra oGCD would of some other type would interfere, because all of them were on some CD that fit into a 120s window, with the "worst" being cross-classed Mercy Stroke at 120s exactly.

    Besides, rotations are so bog-stupid simple nowadays, an extra button to press for ~1/5 of the fight wouldn't be hurting anyone.
    (1)

  9. #69
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Quor View Post
    Besides, rotations are so bog-stupid simple nowadays, an extra button to press for ~1/5 of the fight wouldn't be hurting anyone.
    I'd rather not have an extra oGCD in the GNB 2 mins window.
    Especially not in tiers like this where tank busters are most likely to happen during burst window.

    Also how would it do against door bosses? Just straight up useless?
    (2)

  10. #70
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Curisu View Post
    I agree.
    It is annoying to have the same burst window for everyone. And then this window being interrupted by a intentional Boss mechanic at exactly that point in the fight.
    Therefore everyone has to disrupt their flow of play to adjust their rotation to the changed burst window.

    It just does not feel good.
    Exactly, like when Barb does the knockback with the stackup AOE that is immediately followed by her tether rushes. It just so happens everyone's two minute window comes up just as the knockback is about to go off, so apparently we're all supposed to be facerolling our keyboards while moving back to our spread locations and dodging line aoes at the same time. Or that other time when we're dancing around hair tether mechanics, possibly leaving other DPS out of DNC and BRD buff range on top of facerolling our keyboards.
    (0)

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