sure and while we are at it we can start giving out darklight gear as a rested bonus while at the inn. to get that bonus though you must play less than 1 hour a week.Perhaps a differing perspective. This week, I have two days off. Sometimes I get one. Today I logged in and spent a good two or three hours advancing through some main story line quests and "grinding" through some guildleves to reach Lv. 10 as a Pugilist and Gladiator. Three hours. I sleep for seven or eight. That leaves me thirteen hours to do everything else I'd like to do with my day; eating, writing, running, etc.
I'm am the casual player demographic.. but we can coexist!! It seems like the majority of players just have more time to play than I do. I bought the collectors edition of this game the first day it came out because I.. love Final Fantasy. Try to see it from a different perspective. Three hours is a substantial investment for me! Today I made some progress and had a good time. Square has made great efforts striking a balance between content for casual players like me, and players with more time, such as yourselves. It must be very difficult, and I applaud them.
Maybe the solution is to separate players into servers that have difficulty levels? One server will cater to hardcore players, and it'll take nine hours to gain a single level--however much time it takes to make hardcore players feel satisfied. Which is.. Really sort of insane when you think about it.
The other server, for people like me, will have the current, easier leveling curve. Insanity mode, and Normal Working People mode.
http://crystalknights.guildwork.com/
As a new player, I am levelling up at a steady pace, but I feel that if they raised the exp needed for each level, then i'd just give up as it is. I think SE know how boring and repetitive the levelling up can be, so they aren't making you waste your time with weeks of grinding, they're letting your experience the games full potential as early as they can, because otherwise some people would just give up midway through levelling up.
.. just my opinion anyway ^^
And then nobody will want to use it.
The purpose of level sync for me is so I can level my lower level classes due to the lack of players, playing with friends and other LS members is a bonus, so yea I would most likely not use level sync if it has this kind of restriction.
Last edited by Jinko; 03-27-2012 at 07:09 AM.
Player
Hmm.. level 50 in every class. In the collective hours you've spent leveling, which has to be over a thousand, you could have learned an entire second language. Think about it. You could have made that self-righteous comment to me just now in Spanish.
Worst dressed sentient being in the universe award.
I guess I wasn't specific enough, I mean it'd nerf the EXP on the high-level members.And then nobody will want to use it.
The purpose of level sync for me is so I can level my lower level classes due to the lack of players, playing with friends and other LS members is a bonus, so yea I would most likely not use level sync if it has this kind of restriction.
Blah blah blah, only I can have a real life... blah blah blah.
zap i seen your comment, but it was just more of the lines of where do you want to draw the line? there's easy and there is horribly easy. i'm not saying i want it to go back to where it was on release when you were lucky to get 10k an hour, but i also don't like seeing people going from 41-50 in less than 4 hours.
there is very little end game as it is. the last thing i feel se needs for the longevity of the game is to have everyone r50 in every class. i feel people should have to put some time and effort into it. i have alot of friends that are very casual players and am glad to help them out, but you can't expect to get done in 2-3 hours what i get done in 20-30. it's just not possible unless i am using my time very unwise.
http://crystalknights.guildwork.com/
Couldn't have said it better. I'm in a similar situation, I've felt encouraged to level multiple jobs, and feel like its slowed me down from getting max on one of them. The content is also very sparse for leveling characters right now, so replaying content through the encouragement and perks in doing so will feel less of a chore if the "speed" is kept the same. Considering leveling every job still takes well over a year to do, if done so without the use of exploits and working within a normal person's real life, and maxing out a single one to get to see actual content is relatively quick, I can't think of anything positive in support of slowing the EXP curve. The only thing that can be said negatively about slowing the curve is it makes the end result, the player, more experienced for R50 content. I'll say this much, that's just bull. Many combos used while leveling stop even having a use once people hit R50. You essentially have to relearn everything once you hit R50 with all combo and skill potentials unlocked anyway, and with the content to practice on, so why hold people back from playing with the other R40-50 players that are desperately needed to be in that range for current content to get done anyway? Seems counter intuitive to hold back new potential teammates and friends from reaching your status so that you can in turn get to see more things together in a game that suppports team-play such as this...I DON'T think there's a problem with the speed of exp gain at all. The only problem is people who decide to level super fast and then are sad about it afterward.
I've been playing FFXIV for over a month and my highest level job is still currently 34. I took my time to explore Shposhae, toto-rak, and keep myself well-geared and wealthy even though I'm still comparatively low level. I did this by playing several jobs, especially DoL/DoH ones, at the same time as my "main" combat job. To all those people that want leveling to be slower, why don't you just play the way I did and then leveling WILL BE slower?
Anyway, there's many important reasons why leveling should stay "fast" like it is now:
1. So the slow trickle of newer players can catch up with the majority of players who have jobs at level 50.
2. So people who have a job at level 50 can get their other jobs to level 50 without too much re-grinding of the same content.
3. So everyone can enjoy the new mid-game and end-game content they're working really hard on right now.
4. To give players a well-paced sense of accomplishment and diminish the sense of grinding
5. To not alienate less superhardcore gamers.
Reason number two is especially important; this MMO is pretty unique in how it lets you, and very much encourages you, to level multiple jobs. People really need to take that into consideration when they ask for leveling to be "slower." Making things slower would make leveling up your 2nd, 3rd, 4th etc. job much more painful.
Another noobie chiming in her 2 cents here. I have only been playing for a week and a half but I already have every job to at least 15 and one 50 so far. This rate is way to fast to be satisfying, for Pete sake I have barely learned the controls and I have access most places the only reason I have not quit yet is hope for future improvements that are in the works. In my opinion the OP has a point but not necessarily the solution. I personally have no desire to jump into endgame before I get a good quality learning experience leveling, its a recipe for failure. Other than the fact that there is little to no enjoyable early to mid-game content other than running the green pickle to the purple dinosaur type quests or overly easy fights. I do not have the game knowledge yet to make a valid suggestion for improvement but there is an obvious fault to leveling so fast that any new person don't learn basic mechanics til level cap.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.