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  1. #1
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    I DON'T think there's a problem with the speed of exp gain at all. The only problem is people who decide to level super fast and then are sad about it afterward.

    I've been playing FFXIV for over a month and my highest level job is still currently 34. I took my time to explore Shposhae, toto-rak, and keep myself well-geared and wealthy even though I'm still comparatively low level. I did this by playing several jobs, especially DoL/DoH ones, at the same time as my "main" combat job. To all those people that want leveling to be slower, why don't you just play the way I did and then leveling WILL BE slower?

    Anyway, there's many important reasons why leveling should stay "fast" like it is now:

    1. So the slow trickle of newer players can catch up with the majority of players who have jobs at level 50.

    2. So people who have a job at level 50 can get their other jobs to level 50 without too much re-grinding of the same content.

    3. So everyone can enjoy the new mid-game and end-game content they're working really hard on right now.

    4. To give players a well-paced sense of accomplishment and diminish the sense of grinding

    5. To not alienate less superhardcore gamers.

    Reason number two is especially important; this MMO is pretty unique in how it lets you, and very much encourages you, to level multiple jobs. People really need to take that into consideration when they ask for leveling to be "slower." Making things slower would make leveling up your 2nd, 3rd, 4th etc. job much more painful.
    (2)
    Last edited by Vaen; 03-27-2012 at 06:44 AM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  2. #2
    Player
    rekijitsu's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Rekijitsu Taiyou
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vaen View Post
    I DON'T think there's a problem with the speed of exp gain at all. The only problem is people who decide to level super fast and then are sad about it afterward.

    I've been playing FFXIV for over a month and my highest level job is still currently 34. I took my time to explore Shposhae, toto-rak, and keep myself well-geared and wealthy even though I'm still comparatively low level. I did this by playing several jobs, especially DoL/DoH ones, at the same time as my "main" combat job. To all those people that want leveling to be slower, why don't you just play the way I did and then leveling WILL BE slower?

    Anyway, there's many important reasons why leveling should stay "fast" like it is now:

    1. So the slow trickle of newer players can catch up with the majority of players who have jobs at level 50.

    2. So people who have a job at level 50 can get their other jobs to level 50 without too much re-grinding of the same content.

    3. So everyone can enjoy the new mid-game and end-game content they're working really hard on right now.

    4. To give players a well-paced sense of accomplishment and diminish the sense of grinding

    5. To not alienate less superhardcore gamers.

    Reason number two is especially important; this MMO is pretty unique in how it lets you, and very much encourages you, to level multiple jobs. People really need to take that into consideration when they ask for leveling to be "slower." Making things slower would make leveling up your 2nd, 3rd, 4th etc. job much more painful.
    Couldn't have said it better. I'm in a similar situation, I've felt encouraged to level multiple jobs, and feel like its slowed me down from getting max on one of them. The content is also very sparse for leveling characters right now, so replaying content through the encouragement and perks in doing so will feel less of a chore if the "speed" is kept the same. Considering leveling every job still takes well over a year to do, if done so without the use of exploits and working within a normal person's real life, and maxing out a single one to get to see actual content is relatively quick, I can't think of anything positive in support of slowing the EXP curve. The only thing that can be said negatively about slowing the curve is it makes the end result, the player, more experienced for R50 content. I'll say this much, that's just bull. Many combos used while leveling stop even having a use once people hit R50. You essentially have to relearn everything once you hit R50 with all combo and skill potentials unlocked anyway, and with the content to practice on, so why hold people back from playing with the other R40-50 players that are desperately needed to be in that range for current content to get done anyway? Seems counter intuitive to hold back new potential teammates and friends from reaching your status so that you can in turn get to see more things together in a game that suppports team-play such as this...
    (1)