Quote Originally Posted by Arazehl View Post
I just don't see how Square can accommodate both main and alt experience with the game without it disrupting one or the other group.
By capping the ilvls on content. Simply because they havent done this, most of the content where you can use your lvl 50,60,70 gear are balanced towards the ilvl cap of that level gap. This gives a massive boost in stats. In ARR its worse since the cap between the lowest and highest is larger (ilvl50 and ilvl 130 is already a ilvl growth of 160%, and while you can flatten some stats here, the lvls should still have meaning). By using proper ilvl caps the experience can be improved again. And it shows this exactly in the reworked dungeons of the msq roulette.

They can also disrupt the naked joining of such roulette by forcing a few things:
- A minimum ilvl. Optimaly one that includes the 3 HW raids (and make these mandatory to unlock the roulette).
- And as the ARR raids are part of the MSQ, these raids should be included there. I know it brings the issue of 8p content vs 24p content. But it doesnt realy matter much since the waiting times for that roulette are generaly fair anyway (and these raids are generaly also beneficial towards dps classes).
- Forcing some rewards to scale based on ilvl rather than char lvl. For example to get the lvl 90 tomestones, you can still demand them to wear at least a certain ilvl (but then using ilvls of lvl 80 gear). This punishes naked joining. The same can also be done at lvl 70 by simply making the poetics rewards reduced or gone when they use anything lower than lvl 60.

This lack of 'balancing' is the reason why ARR still feels like a mess.