What are you on? I'm a Bard main through and through. Machinist is the job I swap to for the first fight(s) of week 1, because it's much better for clearing those quickly. Early fight dps checks only matter when you have a heap of deaths, and MCH blows out the other ranged in those messy runs.
Also, frankly you *should* be playing MCH in your group. The rDPS gained by Bard and Dancer vs. their lower natural damage, looks like it'd be about a wash for your group. Because you have a pretty normal group. The very large majority of people tackling savage are going to be in teams around as good as yours, or worse, and can be quite a bit worse as we get down the road.
So yes, MCH is pretty solid damage-wise relative to the other ranged, maybe a percent behind at worst, for the typical savage group. Week 1-2 clear groups are only a thin slice of the overall populace. The job has room to be that 1% touch stronger, but it straight-up cannot be allowed to compete with the scaling ranged at the top end for obvious reasons.
Singling out MCH as the sole job that should get a buff, as opposed to the ranged+casters as a whole, is a dead end. It doesn't have much room to gain damage by its lonesome. SE is not going to add a party buff to MCH this expac, or probably ever. They should at least add some defensive utility, but once again adding entirely new skills is not a thing that happens in the middle of an expac.
The better case is to point out how silly the ranged tax is in general, when SE is making it next to impossible for melee to have downtime ever.