Quote Originally Posted by Valence View Post
Like, I really agree with the point being made, don't get me wrong, but I personally find actual monk rotations (not the dragon kick spamm cheese) like optimal drift and whatnot, to be completely galaxybrain. And that's just supposed to be the "lower level" of their rotations...

But I guess this goes a long way to just show how subjective difficulty is, and how illogical it is to balance anything around it, at least on high end encounters and skill level.
Those rotations do meet what I said that I don't mind something harder doing a little more damage and that is what those optimal rotations do. They are for the min maxer and you do not need to do them to get good dps out of the monk. The brain dead looping rotation is 11dps behind optimal drift and 34 behind the double solar, it is a lot of effort for that small bit of extra umph. And these also depend on kill time, such as in the case of double solar. When you are optimising like this you know your job and the fight so well it really doesn't feel all that difficult. At least to me. I enjoy making those adjustments for fights but overall the monk is still a very accessible job for anyone to play.

I have never done the dragon kick cheese, it's boring to me.