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  1. #31
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    The statement can be summed up in 2 words. Damage. Control.

    I don't take much stock in what "If you need something to heal go play Ultimate" has to say.

    There is no reason job balance is the way it is. They are sticking to their 2 minute Frost Death Knight burst meta.

    And the ONLY reason they are reworking PLD is because it's one of the few jobs that doesn't conform to a 2 minute burst.

    I think the devs and the players are playing 2 different games here.

    I agree with Summoners having to align windows. Between Bahamut/Phoenix and the wonky Aetherflow nonsense it's just bad.

    Not a fan of this conform or die combat encounter design. Bring the job not the player indeed.

    May as well wait for Blue Mage to reach Endwalker if they want to play it that way.
    (12)

  2. #32
    Player
    Aexnidaral's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    86
    Character
    Yrys Huorlwesfv
    World
    Faerie
    Main Class
    Summoner Lv 100
    I appreciate the Dev team being transparent in their decision-making process and attempts to explain in good faith.

    That said, I think they're really missing the mark on this in a way that's extraordinarily frustrating. The line about wanting to avoid disappointing players who are playing Jobs who already deal great damage, if other Jobs get buffed really rings hollow, and is surprisingly out of touch.

    I don't expect them to magically buff jobs out of the wazoo in an emergency patch, but some significant and substantive acknowledgement that there's imbalances they've identified and that they're working on adjustments/buffs/changes would go a long way.

    Right now, however, it feels like they've misplaced their focus on this issue and it's disappointing.
    (8)

  3. #33
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    "When balancing jobs, each job’s base damage numbers at the applicable item level are adjusted with respect to the difficulty of playing that particular job and its rotation, as well as its support actions and their effects."
    I'm still stuck in this line, it's the most infuriating statement.
    We choose our jobs because we like them, it's Yoshida and his team that impose the skill floor and ceiling to us.

    It's also somehow a lie, if they adjusted based on this statement SMN should be the bottom of the barrel due to the simplicity of its rotation and the support action.
    Then we can also look at MCH, harder to play than SMN and DNC, also has much less support but somehow this job has the least rDPS?
    How about the melees that are all very easy to play in this tier due to the massive hitbox?

    If SQEX still wants to balance around difficulty, they should make all jobs equally difficult. Again, we're not the one settings the difficulty and it's subjective.

    The balance is broken, their balance philosophy is broken. I truly expect some words about change of philosophy.
    Also: Talk about MCH, it's been 4 years of ignored feedback now, at least share information with us.
    How come we know why it's been left in the gutter today after a tier nerf?

    I hope this is a terrible misunderstanding.
    (17)
    Last edited by CKNovel; 09-17-2022 at 03:33 AM.

  4. #34
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Just gonna say there's a problem when the freestyle SAM out damages the ranged.
    (7)

  5. #35
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,625
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aexnidaral View Post
    I appreciate the Dev team being transparent in their decision-making process and attempts to explain in good faith.

    That said, I think they're really missing the mark on this in a way that's extraordinarily frustrating. The line about wanting to avoid disappointing players who are playing Jobs who already deal great damage, if other Jobs get buffed really rings hollow, and is surprisingly out of touch.

    I don't expect them to magically buff jobs out of the wazoo in an emergency patch, but some significant and substantive acknowledgement that there's imbalances they've identified and that they're working on adjustments/buffs/changes would go a long way.

    Right now, however, it feels like they've misplaced their focus on this issue and it's disappointing.
    It makes me quite curious as to what the Japanese feedback looks like, and also curious as to how the NA feedback is being collected and translated and from where. I get the vibe that intentions are quite genuine even if it is very catered to damage control, but the things like not wanting well-performing jobs to get upset over under-performing jobs getting buffs... Is that a Japanese thing? Where is that logic coming from?
    (1)

  6. #36
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Ah excellent, so now cards are on the table and "difficulty tax" is considered. Good to know that development philosophy changed.
    (0)

  7. #37
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    The above post is sarcasm I'm just exhausted.
    (4)

  8. #38
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    429
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Aexnidaral View Post
    That said, I think they're really missing the mark on this in a way that's extraordinarily frustrating. The line about wanting to avoid disappointing players who are playing Jobs who already deal great damage, if other Jobs get buffed really rings hollow, and is surprisingly out of touch.
    Well they dissapoint me with this balance already and their blatant lies. From this post it is clear that they dont even release a fight they cleared themself, they release overtuned fight and pray its going to be ok.

    But this time trash balance bite them back, well maybe didnt bite, they still dont care.
    (1)

  9. #39
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Imora View Post
    Just gonna say there's a problem when the freestyle SAM out damages the ranged.
    Yep definitely an issue when you can do 4x the work for 33% of the damage you used to deal 1 or 2 xpacs ago.

    Meanwhile you got some clear jobs that can do 4x the damage for 4x less work.

    The only reward for a lot of work is more work.

    MCH should put out a lot more damage for only having a 2 minute 10% mitigation buff.

    The best utility is Peloton for MCH in dungeons and Alliances to get to the action faster.

    Why hit 20 buttons when you only need to hit 3.
    (2)

  10. #40
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,625
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Free Copium: The resistance to buffing the physical ranged and caster roles are because future raid tiers won't focus on massive hitboxes anymore and the fight design will return to using smaller hitboxes instead.
    (1)

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