Quote Originally Posted by Dzian View Post
Ohko isn't bad. It punishes you for messing up.

The problem with many of the games mechanics is they don't punish you for messing up they punish the healer instead..

Vulnerable stacks are a prime example here. I often think what they should do is replace those with a debuff that slashes your damage instead. (Apparently they do in some cases) 1 stack. 10% less dps. 2 stacks 20% less dps. 3 stacks 30% less dps...

All vulnerability does is punish the healer not the player making the mistakes..

Ohko is kinda the same. If it didn't ko you then it becomes the healers job to fix your mistake. Though raising still makes this the case but at least some dps jobs can help with that.

As for lazy boss design that part has been true for years. Every boss is the exact same thing just with a different amount of hp.

Makes zero difference if the boss is a machine, a dragon, a gigas or a giant plant. It's still the exact same fight with the exact same rotation and the exact same weaknesses and resistances the only thing that ever changes is how much hp they have.
Damage Downs are far more prevalent in Savage+ as a punishment for failing mechanics, cuts your damage by 50%(?). I think it last 30 secs?
I believe Vuln stacks are anything Extreme and below.

Funnily enough, in the most recent Ultimate, if people got a Damage Down, they'd throw themselves into the death wall during downtime, cause the revive debuff gave the same damage reduction, but didn't last as long.