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  1. #71
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by VictorSpoils View Post
    Not removed but maybe give Medica II a 15-second cooldown so people stop spamming it.
    I'd say 1 minute on Medica, Medica II, Cure III and the other healers aoe GCD equivalents. If both healers exhaust every oGCD and all 2-3 GCD's and the entire party still dies to lack of healing, the group deserved to wipe and can retry and learn from what went wrong.

    Giving healers near infinite chances to recover by blindly mashing GCD heals has lead to horrible gameplay.
    (3)

  2. #72
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I'd say 1 minute on Medica, Medica II, Cure III and the other healers aoe GCD equivalents. If both healers exhaust every oGCD and all 2-3 GCD's and the entire party still dies to lack of healing, the group deserved to wipe and can retry and learn from what went wrong.

    Giving healers near infinite chances to recover by blindly mashing GCD heals has lead to horrible gameplay.
    funny thing is that it can be worst on ast cause ast aspected helios is a faster cast than medica 2 o_o
    (0)

  3. #73
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by currentlemon View Post
    snip
    This kind of mechanic is great for 4-player content, but in 8-player content things might start to clash. Conviction will particularly hate things like Essential Dignity and Excogitation because healers are now in some kind of race to heal the party first and it’ll be difficult trying to quickly react to the party’s HP at a certain percentage so you get as much damage as possible. WHM will get trolled by any other instance of healing taking away their damage. I always find these ideas of rewarding healing at specific HP with damage to be hard to define because it’ll influence completely different gameplay choices that are just odd, like Supersnow said.

    However, WHM already gets rewarded with damage for GCD healing: Lilies! The way lilies work now is the only satisfying thing about WHM. WHM needs a lily spell that's a regen to insinuate keeping the MT up from auto attacks while using lilies for movement so you aren’t just throwing heals to the wind. I’ve said in another thread before, but I think taking a page out of BLM’s fundamental gameplay loop will benefit a GCD-based healer like WHM.

    4 basic buttons that interact with a gauge and mode: Stone III, Stone IV, Water III, Water IV. Stone spells spend the gauge while Water spells fill up the gauge. Stone mode allows spending of the gauge for more Stone potency, and Water mode allows the recovery of the gauge through Water spells. Aero spells stay as the DoT that does not effect the gauge.

    Stone III spends 10% of the gauge and has a 30% chance to proc instant-cast Stone IV that spends no gauge.

    Stone IV does more damage than Stone III in exchange for 30% of the gauge. It transititons Water mode to Stone mode. It has a 15% chance to grant 1 lily.

    Water III fills up 20% of the gauge and has a 30% chance to proc instant-cast Water IV that recovers 20% of the gauge.

    Water IV does more damage than Water III but only fills up 10% of the gauge. It transitions Stone mode to Water mode. It recovers 500 MP and has a 15% chance to grant Freecure.

    Aero II is an instant-cast 30s DoT. Every tick has a 10% chance to proc instant-cast Aero III that deals double damage.

    Aero III deals AoE damage but does not apply the Aero II DoT, it only refreshes and spreads it to surrounding enemies.

    Assize changes to 60s cooldown and has an additional effect of recovering 50% of the gauge. Glare can be an instant cast GCD that’s available after you’ve used Stone IV, Water IV, and Aero III at least once. A downtime ability, Clear Mind, can be a 4s recast GCD that recovers all gauge. There could also be additional AoE buttons like Quake and Flood but I think Aero III and Holy suffices.

    It might be obvious by now but I think WHM being comparable to BLM will make the job much more interesting. And if it gets mitigation on Confession on 60s like AST, I think it will be more viable than before.
    (0)

  4. #74
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    I know many dont use trust system but yholta even if you use her as a whm in troia actually have a crazy dps rotation lol. Why does the npcs get better treatments.
    (3)

  5. #75
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I’ll be honest, when I do sage I don’t use almost 90% of my kit. More or less because I don’t need too

    for Warriors all I need is like 1 maybe 2 shields and in boss fights the raid wides are so rare and far between that players can simply auto regen themselves naturally, more so if it’s melee DNC waltz or RDM.

    Love healing DRK as they aren’t broken and actively need healer reliance. Don’t mind The other tanks but the damage output in bosses and trash mobs is so low and uneventful you don’t need most of your kit.
    (0)

  6. #76
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Astrodyne

    1000 times astrodyne. Everytime astrodyne. Please remove this from me immediately.
    (5)

  7. #77
    Player
    DrinkableTrees's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    1
    Character
    Lily Morr
    World
    Zalera
    Main Class
    Bard Lv 52

    Freecure

    Freecure.
    LOL
    Incase you don't know, and I wouldn't blame you, WHM has a passive trait that allows them to fish for a zero mana cast of Cure 2 by prompting a percentile chance with Cure 1. It's so inefficient an idea to fish for freecure in your healing rotation that I'm convinced it's a type of filter mechanic. The level range in which this trait shows usefulness is basically distinctly in the thin range in ARR in which a WHM only has Cure 1 and Cure 2 to throw around on single target healing.

    It's nonoffensive at the very least. Like, it doesn't break the game or some such. However, it is disappointing to consider that in place of this useless passive, we could have something else in our WHM arsenal. I would rather get rid of it in exchange for something else fun and/or useful.
    (8)

  8. #78
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Energy drain on sch.

    So tired of getting players that don't know how to use their other aetherflow abilities because of fflogs.
    Sage actually does aetherflow correctly with no dps dump ability and sage players are more often better than sch players this tier.
    (3)

  9. #79
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by DrinkableTrees View Post
    Freecure.
    LOL
    Incase you don't know, and I wouldn't blame you, WHM has a passive trait that allows them to fish for a zero mana cast of Cure 2 by prompting a percentile chance with Cure 1. It's so inefficient an idea to fish for freecure in your healing rotation that I'm convinced it's a type of filter mechanic. The level range in which this trait shows usefulness is basically distinctly in the thin range in ARR in which a WHM only has Cure 1 and Cure 2 to throw around on single target healing.

    It's nonoffensive at the very least. Like, it doesn't break the game or some such. However, it is disappointing to consider that in place of this useless passive, we could have something else in our WHM arsenal. I would rather get rid of it in exchange for something else fun and/or useful.
    What's most annoying is that the devs never even bothered to upgrade it to synergize with lilies or our ogcds, or anything, like most other jobs would. It's there literally only for the lv30-45 ish bracket and then you just pretend it never existed. (or if/when you get Stone Vigil in leveling roulette with a newbie tank I guess)
    (1)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  10. #80
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,742
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zolvolt View Post
    Energy drain on sch.

    So tired of getting players that don't know how to use their other aetherflow abilities because of fflogs.
    Sage actually does aetherflow correctly with no dps dump ability and sage players are more often better than sch players this tier.
    In exchange SGE has zero optimisations and is boring as hell to play, at least ED gives SCH players something to play around with
    (4)

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