Currently MCH is my main this tier; I don't think it's NEARLY as bad as people are making it out to be TBH. While at the end of the fight I might find myself in 3rd or 4th on the totem pole, most of the fight I am well within the other 3 DPS we are bringing to the savage tier.
If we're talking about bringing the class more inline with other "Greedy" dps, then there are a few things I can see needing to happen:
1) Increase the potency of a few skills and/or combo skills (Not a massive bump but even something within the wheel house of 25-50 potency depending on the skills they choose.)
2) It would be nice if Wildfire actually felt meaningful as an ability that I'm supposed to be chaining Hypercharge with. Currently an entire cycle of Wildfire only equates to a DH/Crit of Chain Saw/Drill/Air Anchor. Perhaps to remedy this an increase in potency of the explosion at the end in conjunction with a small fire DoT afterwards could make it feel like it's worth using more.
3) Queen just had a re-work; however, I am seeing a glaring issue in how it's being handled considering the timer reduction. When you initiate Queen, the summoning timer for her ticks down 3 seconds before she actually starts doing any DPS. If on her landing, she could do some sort of initial landing AoE damage that could minimize this 3 second delay, it would be swell.