Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 75
  1. #11
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    So not to hard disagree with you but to be honest the selfish DPS thing is starting to weigh a little stale for me as well. It may not have to be in line with BRD or DNC levels of utility but giving MCH nothing (when it used have a decent kit) makes the DPS gap hurt just so much more, you need to give Selfish DPS SO much more just to keep them in line with support/utility jobs the moment you step into any kind of coordinated content.
    I dont want to devalue your stance, but I do belive we are starting to see the cracks show in this type of design philosophy for dps. If it all comes down to potency then the design is fundamentally boring and adding potency will simply keep it boring.
    (2)

  2. #12
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ShimAoki View Post
    The Job site says "Physical ranged DPS attack foes from a distance. They excel at inflicting sustained damage, and also provide support for companions." So if this is what a Phys ranged is, then what is mch? Must be a limited job for deep dungeons lol.
    *intense Blue Mage noises*
    (1)

  3. #13
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by SkyEdge1 View Post
    So not to hard disagree with you but to be honest the selfish DPS thing is starting to weigh a little stale for me as well. It may not have to be in line with BRD or DNC levels of utility but giving MCH nothing (when it used have a decent kit) makes the DPS gap hurt just so much more, you need to give Selfish DPS SO much more just to keep them in line with support/utility jobs the moment you step into any kind of coordinated content.
    I dont want to devalue your stance, but I do belive we are starting to see the cracks show in this type of design philosophy for dps. If it all comes down to potency then the design is fundamentally boring and adding potency will simply keep it boring.
    Would you see every DPS gain support then? Give every job a 2 minute 5% party wide DPS buff? There's a lot of talk about trimming that down, not increasing that, and MCH being exclusively a selfish DPS is perfectly fine if we can stop treating mobility tax as if mobility is anything other than marginally more convenient than melee. Realistically, it should be BLM > SAM > MCH at the top. BLM is by far the toughest to play as because while they're not nearly as immobile as they once were, it's still a lot of work getting comfortable in each new fight working around their restrictions. MCH does not have utility other than Tactician which is really just a glorified role action, and SAM has Feint so other than being a little bit stronger, Tactician should really not count against MCH. Beyond that SAM is only a tiny bit more complex than MCH. MNK, DRG, RPR, and NIN should all be below MCH because they all offer party buffs. It just doesn't make sense to keep acting like MCH's mobility is some godlike advantage that needs to be counterbalanced by low DPS when melee uptime is nearly 100% in almost every raid these days.

    And so what if MCH becomes slightly advantaged in the few fights where melee uptime drops more than normal? Sometimes having minor advantages that makes certain jobs slightly more effective in occasional encounters is actually interesting. AST was allowed to trivialize Death's Toll in P3S. Didn't stop tons of healers from wanting to play the blatantly inferior WHM.
    (3)

  4. #14
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ty_taurus View Post
    Would you see every DPS gain support then? Give every job a 2 minute 5% party wide DPS buff? There's a lot of talk about trimming that down, not increasing that, and MCH being exclusively a selfish DPS is perfectly fine if we can stop treating mobility tax as if mobility is anything other than marginally more convenient than melee. Realistically, it should be BLM > SAM > MCH at the top. BLM is by far the toughest to play as because while they're not nearly as immobile as they once were, it's still a lot of work getting comfortable in each new fight working around their restrictions. MCH does not have utility other than Tactician which is really just a glorified role action, and SAM has Feint so other than being a little bit stronger, Tactician should really not count against MCH. Beyond that SAM is only a tiny bit more complex than MCH. MNK, DRG, RPR, and NIN should all be below MCH because they all offer party buffs. It just doesn't make sense to keep acting like MCH's mobility is some godlike advantage that needs to be counterbalanced by low DPS when melee uptime is nearly 100% in almost every raid these days..
    Seems I've been slightly misunderstood, though I agree that forum posting on my phone at work was probably not the best way to get a point in. What I mean by selfish dps struggle is exactly that, having "just high dps" be the end all be all of Jon design compounds a glaring issue (made worse by forced 2 minite timers but that's another topic) by that point DPS should not be the only measure of utility but let's say it was, having placed turret on the ground granting party members inside (ugh) more damage/crit/DH/(tenacity lol) wouldn't be so agregious as to ruin a class. The selfish DPS fantasy falls apart the minute you add more than 1 job in a team for comparison. Why add a SAM in a team slot if an equally well played NIN does comparable DPS in a group AND increases damage for all? This is what I mean, Selfish DPS need to be SO damn far ahead in dps to even matter in group composition that the moment the millisecond they aren't you run into P8S issues where clearing in the first few weeks mandates you remove jobs from selection. And even if that is fixed later with gear. The community mindset of LOL MCH bad in rad can't clear don't bring stays in the collective further harming the identity of a job.
    Granted this is ONLY my Point of View, you are welcome to respectfully disagree as this is just a post on the internet and I for sure am no dev.
    (0)

  5. #15
    Player
    Kachou_'s Avatar
    Join Date
    Sep 2022
    Posts
    73
    Character
    Kachou Fuugetsu
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Man just love his job. That's it.
    (2)
    https://support.na.square-enix.com/faqarticle.php?id=5382&kid=68504

  6. #16
    Player
    Shuuli's Avatar
    Join Date
    Sep 2021
    Posts
    304
    Character
    Shuuli Vondael
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    I am just waiting for this job to get the Summoner treatment when it becomes easier to play than DNC and then the dmg will be justified
    (0)

  7. #17
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    overall are performing lower than most bards and dancers
    This is false. Machinist is outperforming Bard and Dancer in the vast, vast majority of scenarios.

    It's just that the one place they aren't, is in high skill, well optimized 8-man groups. The kinds you seek if you want to week 1 clear Savage, especially *this* Savage, but that don't matter at all for the purposes of legitimately 99+% of players.

    That's been Machinist's "problem" ever since late Stormblood. As a job that does not at all scale with group quality, it absolutely cannot be allowed to compete with Bard or Dancer at the highest levels of group play. That would be disastrous for ranged balance, as another pointed out, since there wouldn't be any scenarios where you'd want a Bard or Dancer (unless they were given a res, maybe).


    SE has, plainly, long since decided that this is fine. Machinist mains are playing what is easily the most powerful ranged dps class - until you're in the kind of group that is so high-end, they demand all their members be able to flex within their role.

    In other words, the players for whom MCH is weak, are by definition also the ones who are already prepared to job swap anyway. It's weird for a job to be perma-singled out to be in that state, but you can imagine SE being fine with it. It's not a wildly unreasonable stance.


    The only particular areas of debate are:

    (a) Where exactly to draw that group quality "line" for which the other ranged should start to pull ahead - it's actually fairly high now, but it could afford to be a little higher. That's talking about like a 1% buff though, a far cry from warranting the melodrama surrounding the job

    (b) Whether the entire ranged (and res caster) bucket should be closer to the melee/blm. This is an obvious "yes" for seemingly everyone besides SE, but that's a much broader conversation and not MCH-specific.
    (1)

  8. #18
    Player
    wyznwyb's Avatar
    Join Date
    May 2022
    Posts
    8
    Character
    Wyznwyb Eyriundbryda
    World
    Famfrit
    Main Class
    Paladin Lv 90
    i am genuinely saying this as nicely as i can here: the only possible way i can imagine someone seriously believing that machinist is easier than the other phys range and not, at minimum, basically identical in difficulty, is if they were so spectacularly bad at pressing their buttons on cooldown that their technical step is drifting by thirty seconds by the time they remember to press it.

    especially in a meta where their kinds of buffs are the only things that matters anymore, you can basically completely mess up everything else, both before and immediately following the two minute burst window, and be fine, so long as your steps pop on time and your radiant finale comes after three songs. bard and dancer are not black mages, and they're barely even red mages, yet here they are doing more damage than a red mage is.
    (9)

  9. #19
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,313
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    2 Solutions i can think of here
    Give mch debuffs so it can give comparable RDPS to bard/dancer
    Give mch cast times and give it the same selfish dps treatment as blackmage/samurai

    Tbh i dont believe in the ranged dps tax anymore, but the devs sure do. so these are the only things i can see happening
    (3)

  10. #20
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ChaozK View Post
    MCH doesnt really need to out-contribute SAM or even BLM, it does however need to out-contribute at least the ranged dps that bring utility as it itself has none.
    Or alternatively give it defensive utility on par with BRD and DNC.
    It does if you look at adps. The only jobs that out-DPS machinists on personal damage are the melees and black mage.

    It's buffs where it falls behind.
    (1)

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast