You're right, nerfing the boss is a bandaid fix to what some view as a larger problem. However, it's the quickest and easiest solution to getting results while people are still doing progression runs.
They felt the need to make adjustments quickly and the best way to get that done was to nerf one thing rather than buff seven. (Again; taking all the testing time into consideration.) This change is a quick fix to make sure the raid is tuned properly. This then gives them a month and a bit to work on job balance issues for the 6.3 release rather than trying to rush out so many job changes in such a short window.
And you know that had they done that you'd be here complaining that they rushed job changes and didn't test them properly. (Look at how black mage pvp turned out.)
I'm betting the reason the tanks got dps buffs and the dps didn't is because the tanks don't really deal THAT much damage. Not in the grand scheme of things. Not compared to dps jobs.
Changing a tanks dps potencies is isn't going to break the game. Changing the potencies for five dps jobs will.


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