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  1. #1
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CKNovel View Post
    This is an interesting question.
    I'll argue that tuning the boss HP is the least efficient choice.
    Jobs remains unbalanced and will have to be balanced in the future. Or jobs like MCH will remain this way until 7.0.
    Also, they bothered with buffing PLD and WAR. Why, knowing they could just reduce the boss HP by an extra 1%?

    The problem lies with content that is still ongoing such as DSR, where it will be easier because of buffs.
    We're week 3 now, any unbalancing can be counter balanced with gear.

    The point is, SQEX answered two different problems. The unbalancing of job and the tight DPS check. But we still end up with one problem they will eventually have to adress.
    Tuning boss HP was the short term solution but balancing was a long term solution.
    In fact they could've thrown a first set of buff to close a big the gaps and then take the next weeks to balance correctly.
    You're right, nerfing the boss is a bandaid fix to what some view as a larger problem. However, it's the quickest and easiest solution to getting results while people are still doing progression runs.

    They felt the need to make adjustments quickly and the best way to get that done was to nerf one thing rather than buff seven. (Again; taking all the testing time into consideration.) This change is a quick fix to make sure the raid is tuned properly. This then gives them a month and a bit to work on job balance issues for the 6.3 release rather than trying to rush out so many job changes in such a short window.

    And you know that had they done that you'd be here complaining that they rushed job changes and didn't test them properly. (Look at how black mage pvp turned out.)

    I'm betting the reason the tanks got dps buffs and the dps didn't is because the tanks don't really deal THAT much damage. Not in the grand scheme of things. Not compared to dps jobs.

    Changing a tanks dps potencies is isn't going to break the game. Changing the potencies for five dps jobs will.
    (1)
    Adorable creatures with unacceptable features!

  2. #2
    Player
    Kachou_'s Avatar
    Join Date
    Sep 2022
    Posts
    73
    Character
    Kachou Fuugetsu
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Saimeren View Post
    You're right, nerfing the boss is a bandaid fix to what some view as a larger problem. However, it's the quickest and easiest solution to getting results while people are still doing progression runs.

    They felt the need to make adjustments quickly and the best way to get that done was to nerf one thing rather than buff seven. (Again; taking all the testing time into consideration.) This change is a quick fix to make sure the raid is tuned properly. This then gives them a month and a bit to work on job balance issues for the 6.3 release rather than trying to rush out so many job changes in such a short window.

    And you know that had they done that you'd be here complaining that they rushed job changes and didn't test them properly. (Look at how black mage pvp turned out.)

    I'm betting the reason the tanks got dps buffs and the dps didn't is because the tanks don't really deal THAT much damage. Not in the grand scheme of things. Not compared to dps jobs.

    Changing a tanks dps potencies is isn't going to break the game. Changing the potencies for five dps jobs will.
    How is nerfing 3% HP of a boss not game breaking tho. Based on fflogs, if you still run a meta comp, you can now clear the fight with 5 deaths and 4 damage downs. There are teams that can do up to 63000 dps in first week and now dps check is 60000?? In PLL they said this savage tier is going to be normal difficulty-wise. Now it is a joke.

    If you think from the perspective of shit dps players, not buffing simply means the devs believe that it is proper for you to do SHIT DPS. You can argue that they just want more time to test. Just see if all the players buy that shit. If they really "run the tests" then how tf did 6.2 got released in the first place? They don't have time to "test"???

    At least give people some copium by saying we are still investigating to see anything else need to change. Instead of saying "YOU ARE JUST BAD"
    (3)
    Last edited by Kachou_; 09-15-2022 at 05:20 AM.
    https://support.na.square-enix.com/faqarticle.php?id=5382&kid=68504