In your considerations to adjusting the Paladin job, please consider lowering the cooldown on Spirit's Within. It's a good attack when combo'd but I don't think it would break the class if it had a much shorter cooldown.
Thank you.
In your considerations to adjusting the Paladin job, please consider lowering the cooldown on Spirit's Within. It's a good attack when combo'd but I don't think it would break the class if it had a much shorter cooldown.
Thank you.
Instead of changing the cooldown, perhaps change the combo effect? Make it convert all remaining TP into MP. That way it becomes a more tactical ability than merely a damage ability on a stupidly long CD.
Would be cool if they made it aoe, stun chance if enemy attacking you, higher crit rate on combo bonus, and did twice the damage it does now.
From the patch notes:
This is outstanding.Spirits Within
- Recast time reduced from 120 to 60 seconds.
- Revised effect:
Delivers a high-accuracy melee attack at close range. Increased damage with greater current HP.
Combo Action: Phalanx
Combo Bonus: Increased enmity.
Recast cut in half, it's former combo bonus is now it's regular effect with the addition of an accuracy bonus, and the new combo bonus increases enmity.
I approve. Thank you Dev team.
What's the liklyhood this skill was named after the Final Fantasy spirits within movie? Hah!
This skill was in FFXI too, many, many moons ago.
I'm not sure about the exact release date of XI or when the skill would have been implemented, so I don't know if it predates the movie.
The movie came out before FFXI. I remember a fellow PLD putting this /p line in his Spirits Within macro : "Spirits Within was not a bad movie !" :P That was way back in early 2005. lol
That fellow PLD actually was my "unofficial pupil" on Cerberus. I was known as Evaddaragon and he was known as Mogknight. Ah, good times. :P
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