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  1. #1
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    368
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Cetonis View Post
    This is false. Machinist is outperforming Bard and Dancer in the vast, vast majority of scenarios.

    It's just that the one place they aren't, is in high skill, well optimized 8-man groups. The kinds you seek if you want to week 1 clear Savage, especially *this* Savage, but that don't matter at all for the purposes of legitimately 99+% of players.

    That's been Machinist's "problem" ever since late Stormblood. As a job that does not at all scale with group quality, it absolutely cannot be allowed to compete with Bard or Dancer at the highest levels of group play. That would be disastrous for ranged balance, as another pointed out, since there wouldn't be any scenarios where you'd want a Bard or Dancer (unless they were given a res, maybe).


    SE has, plainly, long since decided that this is fine. Machinist mains are playing what is easily the most powerful ranged dps class - until you're in the kind of group that is so high-end, they demand all their members be able to flex within their role.

    In other words, the players for whom MCH is weak, are by definition also the ones who are already prepared to job swap anyway. It's weird for a job to be perma-singled out to be in that state, but you can imagine SE being fine with it. It's not a wildly unreasonable stance.
    Sounds like someone who swapped jobs just to clear the tier because they realized it wasn't good enough.

    Oh wait. You did.

    I could probably clear the fights I am in significantly easier if I was Bard or Dancer this tier. But I refuse to simp for my static, so they all get to suffer for it instead because Machinist isn't even meeting par. If you're going to state something so absurd, at least provide proof of it, which you can't do because the data already proves otherwise.
    (4)
    Last edited by Enjuden; 09-17-2022 at 03:45 AM.

  2. #2
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Quote Originally Posted by Enjuden View Post
    Sounds like someone who swapped jobs just to clear the tier because they realized it wasn't good enough.

    Oh wait. You did.

    I could probably clear the fights I am in significantly easier if I was Bard or Dancer this tier. But I refuse to simp for my static, so they all get to suffer for it instead because Machinist isn't even meeting par. If you're going to state something so absurd, at least provide proof of it, which you can't do because the data already proves otherwise.
    What are you on? I'm a Bard main through and through. Machinist is the job I swap to for the first fight(s) of week 1, because it's much better for clearing those quickly. Early fight dps checks only matter when you have a heap of deaths, and MCH blows out the other ranged in those messy runs.

    Also, frankly you *should* be playing MCH in your group. The rDPS gained by Bard and Dancer vs. their lower natural damage, looks like it'd be about a wash for your group. Because you have a pretty normal group. The very large majority of people tackling savage are going to be in teams around as good as yours, or worse, and can be quite a bit worse as we get down the road.


    So yes, MCH is pretty solid damage-wise relative to the other ranged, maybe a percent behind at worst, for the typical savage group. Week 1-2 clear groups are only a thin slice of the overall populace. The job has room to be that 1% touch stronger, but it straight-up cannot be allowed to compete with the scaling ranged at the top end for obvious reasons.

    Singling out MCH as the sole job that should get a buff, as opposed to the ranged+casters as a whole, is a dead end. It doesn't have much room to gain damage by its lonesome. SE is not going to add a party buff to MCH this expac, or probably ever. They should at least add some defensive utility, but once again adding entirely new skills is not a thing that happens in the middle of an expac.

    The better case is to point out how silly the ranged tax is in general, when SE is making it next to impossible for melee to have downtime ever.
    (3)

  3. #3
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Cetonis View Post
    So yes, MCH is pretty solid damage-wise relative to the other ranged, maybe a percent behind at worst, for the typical savage group.

    Singling out MCH as the sole job that should get a buff, as opposed to the ranged+casters as a whole, is a dead end.


    ¯\_(ツ)_/¯
    (10)

  4. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mithron View Post


    ¯\_(ツ)_/¯
    Little cropping to make it perfectly clear:




    Also, if MCH was balanced appropriately, for a selfish dps job that's supposedly easier to play than the other two in the ranged role, I would expect it to look something more like this:



    As you can see, although the top scores aren't as high due to party optimisation for utility jobs giving them an edge, they're still in a comparable range, however the median and lower scores are higher, because it's supposedly easier to play and more consistent in it's own damage output.

    At this point you can then turn around and say "the ranged role in general is too low" and buff them all equally.
    (4)
    Last edited by Seraphor; 09-18-2022 at 02:23 AM.

  5. #5
    Player
    MichiKyou's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    248
    Character
    Mevra Noor
    World
    Balmung
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Cetonis View Post

    Singling out MCH as the sole job that should get a buff, as opposed to the ranged+casters as a whole, is a dead end. It doesn't have much room to gain damage by its lonesome. SE is not going to add a party buff to MCH this expac, or probably ever. They should at least add some defensive utility, but once again adding entirely new skills is not a thing that happens in the middle of an expac.
    .
    No one here is disputing other jobs need a buff? This is just a thread focusing on machinist. I dont go into reaper threads and start trying to derail it about Machinist.
    (2)
    Square, can we have an OCE fanfest now?

  6. #6
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Quote Originally Posted by MichiKyou View Post
    No one here is disputing other jobs need a buff? This is just a thread focusing on machinist. I dont go into reaper threads and start trying to derail it about Machinist.
    Sure. I'm mixing in frustration with MCH derailing other convos in general between here and other places.
    (1)

  7. #7
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,435
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    2 Solutions i can think of here
    Give mch debuffs so it can give comparable RDPS to bard/dancer
    Give mch cast times and give it the same selfish dps treatment as blackmage/samurai

    Tbh i dont believe in the ranged dps tax anymore, but the devs sure do. so these are the only things i can see happening
    (3)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Risvertasashi View Post
    It does if you look at adps. The only jobs that out-DPS machinists on personal damage are the melees and black mage.

    It's buffs where it falls behind.
    Adps is a pointless metric, a jobs dps buffs are a part of their damage contribution. Raid buffs might be skewed depending on the number of players in the partyn but there are always at least three other party members in any valid content, and frankly all significant content (even if it's not savage) is still 8 man content.

    It would be one thing if a 'selfish' dps job could compete with the rdps of others in a 4 man but not an 8 man, but even that's not the case for MCH.
    (5)

  9. #9
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seraphor View Post
    Adps is a pointless metric, a jobs dps buffs are a part of their damage contribution. Raid buffs might be skewed depending on the number of players in the partyn but there are always at least three other party members in any valid content, and frankly all significant content (even if it's not savage) is still 8 man content.

    It would be one thing if a 'selfish' dps job could compete with the rdps of others in a 4 man but not an 8 man, but even that's not the case for MCH.
    Hard disagree. rdps is important, but so is adps - especially when making the argument for "selfish" DPS types. rdps is exactly where selfish DPS should fall behind - if selfish DPS have the best adps and rdps, what's even the point of raid buffs? (And, yes, I do think melee that fall into the category of "best of both" are overtuned).
    (3)

  10. #10
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    675
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Isn't the point of rdps to account for the discrepancy between jobs with different adps? It doesn't matter if a job is selfish or not, if it has less rdps than another, then it's bringing less dps overall regardless of its adps.
    (4)

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