Quote Originally Posted by SkyEdge1 View Post
So not to hard disagree with you but to be honest the selfish DPS thing is starting to weigh a little stale for me as well. It may not have to be in line with BRD or DNC levels of utility but giving MCH nothing (when it used have a decent kit) makes the DPS gap hurt just so much more, you need to give Selfish DPS SO much more just to keep them in line with support/utility jobs the moment you step into any kind of coordinated content.
I dont want to devalue your stance, but I do belive we are starting to see the cracks show in this type of design philosophy for dps. If it all comes down to potency then the design is fundamentally boring and adding potency will simply keep it boring.
Would you see every DPS gain support then? Give every job a 2 minute 5% party wide DPS buff? There's a lot of talk about trimming that down, not increasing that, and MCH being exclusively a selfish DPS is perfectly fine if we can stop treating mobility tax as if mobility is anything other than marginally more convenient than melee. Realistically, it should be BLM > SAM > MCH at the top. BLM is by far the toughest to play as because while they're not nearly as immobile as they once were, it's still a lot of work getting comfortable in each new fight working around their restrictions. MCH does not have utility other than Tactician which is really just a glorified role action, and SAM has Feint so other than being a little bit stronger, Tactician should really not count against MCH. Beyond that SAM is only a tiny bit more complex than MCH. MNK, DRG, RPR, and NIN should all be below MCH because they all offer party buffs. It just doesn't make sense to keep acting like MCH's mobility is some godlike advantage that needs to be counterbalanced by low DPS when melee uptime is nearly 100% in almost every raid these days.

And so what if MCH becomes slightly advantaged in the few fights where melee uptime drops more than normal? Sometimes having minor advantages that makes certain jobs slightly more effective in occasional encounters is actually interesting. AST was allowed to trivialize Death's Toll in P3S. Didn't stop tons of healers from wanting to play the blatantly inferior WHM.