The developers did in a live letter. They are happy with where they got jobs in 5.0 and want to continue it in EW, acknowledging that some people want 3.0 complexity but that they wouldn't be going in that direction.
Dark Arts was being ridiculed and meme'd on by the community to a point they couldn't ignore. Sole Survivor could be used well but abilities like that were generally annoying or unused.Augment essentially every single attack it had with Dark Arts, and I really miss it's ability to chain Abyssal Drain. Blood Weapon also gave you MP per enemy hit, so pair this with Quietus and you essentially had infinite MP and Sustain with Dark Arts + Abyssal Drain. Oh, also had Sole Survivor for 30/20% Max HP/MP restored on top if you defeated an enemy/didnt defeat an enemy before it expired.
Warrior was always a sustain tank with Thrill of Battle, Blood Bath, Storm's Path and in Heavensward it got Equilibrium. It was always about using as many Inner Beasts or Fell Cleaves as possible. Unless you wanted to get your mitigation from Inner Beast (a GCD), it was very lacking in that area in favor of increasing total HP and taking the raw damage, then healing it back up. It's still all of these things, but it's got more mitigation such as the built-in 20% trait reduction, Rampart and Raw Intuition is more useful now because it works against magic and doesn't increase incoming damage from behind.I understand that Warrior is the sustain tank now for w/e reason. I believe it used to focus on critical hits. Oh well.



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