Regarding Medica II, one of my previous posts above goes into that spell. Rather that the Regen mechanic be reworked in general. Remove Medica II and rework Regen into an oGCD ability. When used, a regen effect will be added whenever the WHM casts any of their GCD abilities, which goes as follows:
Regen
Type: Ability
Cast: Instant
Cooldown: 40secs
Effect: Adds a Healing over Time effect on Cure I, Cure II, Cure III, Medica, Afflatus Solace, and Afflatus Rapture when cast on yourself and/or on nearby party members.
Cure Potency: To be Determined
Duration: 15secs
I don't mind having Free Cure removed. In fact, I offer a better recommendation. Something that I've been recommending for a while now in these forums.
Conviction- Acquired at Level 50.
- When an ally's HP is below 50% and is healed by a GCD healing ability (Cure I, Cure II, Cure III, Medica, Afflatus Solace, and Afflatus Rapture) the caster is granted three stacks of Conviction
- Conviction Effect: Increases the dmg potency of Water/Banish by "x".
Water (formally Fluid Aura)
- Changed into a 2.5sec GCD ability
- Deals water damage with a potency of 100
- Additional Effect: Grants Cleric Stance
- Cleric Stance increases damage dealt by 5%
- Duration: 30secs
- Upgrades to Water II/Water III/Banish/ Banish III at later levels with higher dmg output.
These suggested changes do three things in my opinion.
- It would somewhat alleviate the Glare spam
- Encourge less overhealing
- Rewards the WHM for healing