




Because the solution to 2 minute buff windows is what we had before, where people complained job burst windows didn't line up with each other for maximum buff potential.Yes yes, bald man bad. Now do you have anything to actually refute those arguments and prove that 2 minute burst windows for everyone are great and the way forward? Maybe objective proof that job balance in the current savage tier is completely fine? Or do you just like to hear yourselves talk?
I often think that Xeno's takes on things, like the design of Continuation for example, are nonsense. Doesn't mean he's wrong on everything just because it's him. We've heard the exact same sentiment from Zheph Zaeora and Momo.
Or the solution is no buff synergy, which people would then complain about homogenization of jobs.
Last edited by Valkyrie_Lenneth; 09-10-2022 at 06:59 AM.
I honestly wonder if those people even existed... unless we're talking about people who just wanted to press everything on cooldown and got mad when it didn't magically sync up, in which case if they didn't want to optimize a fight they had the option to just not do that. Getting your 60,90,120 and 180 buffs to sync up as much as possible was part of fight optimization and people who wanted to do so simply dealt with it. That's the whole point of optimization after all, overcoming the dps losses that the game throws at you.





People are complaining about tank dps being unbalanced and you think they want to take jobs where you have to work to align buffs to achieve the same dps as jobs who's buffs line up without any work?I honestly wonder if those people even existed, unless we're talking about people who just wanted to press everything on cooldown and got mad when it didn't magically sync up. Getting your 60,90,120 and 180 buffs to sync up as much as possible was part of fight optimization and people who wanted to do so simply dealt with it. That's the whole point of optimization after all, overcoming the dps losses that the game throws at you.
That's exactly what we had in ShB and the tank balance, or job balance in general, wasn't nearly as bad.
They complain because tank dps being fundamentally unbalanced is something unrelated to player skill and therefor completely out of their control. You can be the rank 1 PLD and a casual DRK will still eat you for breakfast without breaking a sweat.
Aligning naturally misaligned buffs by factoring in fight time/ kill time and downtime, executing uptime strats, improving boss positioning and reducing forced boss turns on the other hand is 100% a player skill thing and thus within their control.
You see the difference?
Who are these mysterious people that played the game at a decent level and complained about misaligned buffs? Because that's something I heard rarely and it came from inexperienced players that always held their 90s for 2min windows because they didn't understand the numbers behind it.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


