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  1. #1
    Player
    DarkCobalt's Avatar
    Join Date
    Sep 2022
    Posts
    31
    Character
    V'ranna Vhexa
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Azuri View Post
    Oh, you can plan ahead just fine. By the 4th cycle the pattern for every single item is known. It's just not something that's easy to do intuitively unless you have very good pattern recognition skills. A spreadsheet helps. Casual content, you know.
    Yeah I found a spreadsheet late last night with prediction calculations and they say by cycle 4 it's pretty much guaranteed. I'm going to follow it from now on I guess. It's not my preferred way to do this type of stuff but since the system appears to be entirely random (as suggested in previous posts here), I can't be bothered to tear my hair out trying to figure out which day the item is going to do a coin flip and yeet into the stratosphere.

    As a side note, since Cycle 4 is when the "algorithm" gets revealed, should we be putting rest days on Cycle 1 and 2 instead? Or is it better to gamble Cycle 1 and 2 to push some groove even with inefficient items?
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    Last edited by DarkCobalt; 09-10-2022 at 12:35 AM.

  2. #2
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DarkCobalt View Post
    Yeah I found a spreadsheet late last night with prediction calculations and they say by cycle 4 it's pretty much guaranteed. I'm going to follow it from now on I guess. It's not my preferred way to do this type of stuff but since the system appears to be entirely random (as suggested in previous posts here), I can't be bothered to tear my hair out trying to figure out which day the item is going to do a coin flip and yeet into the stratosphere.

    As a side note, since Cycle 4 is when the "algorithm" gets revealed, should we be putting rest days on Cycle 1 and 2 instead? Or is it better to gamble Cycle 1 and 2 to push some groove even with inefficient items?
    It really is a shame. If the system was a bit more intuitive and followed more "logical" supply and demand trends it would have been fun to engage with on it's own. Sadly trying to avoid spreadsheeting only leads to frustration and the feeling like you have no agency over the system.

    Cycle 1 is a definite rest day by default simply because it's the reset day and is completely random. On top of that, no item ever goes "nonexistent" on cycle 1. But just because complete prediction is possible by 4th cycle doesn't mean that you have no information prior to that. In simplified terms, you can always predict one cycle in advance with a caveat that prediction for cycle 2 is not guaranteed to be correct. So the other rest day can go on a cycle where the potential profits seem low (like cycle 5 this week, for example).
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