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  1. #21
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by TaleraRistain View Post
    That would really suck if this is the case because we can't do any sort of planning ahead and have to jump on the low supply items on their low supply days, instead of saving them for later days when we have higher Groove.

    You're probably right, though. Yesterday was a rest day for me so today I was focusing on what were Nonexistent yesterday and they're all the way up to Sufficient today without my crafting anything. So I've seen the same sort of shift the others are seeing and it's been frustrating.
    Oh, you can plan ahead just fine. By the 4th cycle the pattern for every single item is known. It's just not something that's easy to do intuitively unless you have very good pattern recognition skills. A spreadsheet helps. Casual content, you know.
    (0)

  2. #22
    Player
    DarkCobalt's Avatar
    Join Date
    Sep 2022
    Posts
    31
    Character
    V'ranna Vhexa
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TwistedTea View Post
    Thanks for the resources!
    (0)

  3. #23
    Player
    DarkCobalt's Avatar
    Join Date
    Sep 2022
    Posts
    31
    Character
    V'ranna Vhexa
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Azuri View Post
    Oh, you can plan ahead just fine. By the 4th cycle the pattern for every single item is known. It's just not something that's easy to do intuitively unless you have very good pattern recognition skills. A spreadsheet helps. Casual content, you know.
    Yeah I found a spreadsheet late last night with prediction calculations and they say by cycle 4 it's pretty much guaranteed. I'm going to follow it from now on I guess. It's not my preferred way to do this type of stuff but since the system appears to be entirely random (as suggested in previous posts here), I can't be bothered to tear my hair out trying to figure out which day the item is going to do a coin flip and yeet into the stratosphere.

    As a side note, since Cycle 4 is when the "algorithm" gets revealed, should we be putting rest days on Cycle 1 and 2 instead? Or is it better to gamble Cycle 1 and 2 to push some groove even with inefficient items?
    (1)
    Last edited by DarkCobalt; 09-10-2022 at 12:35 AM.

  4. #24
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by DarkCobalt View Post
    Yeah I found a spreadsheet late last night with prediction calculations and they say by cycle 4 it's pretty much guaranteed. I'm going to follow it from now on I guess. It's not my preferred way to do this type of stuff but since the system appears to be entirely random (as suggested in previous posts here), I can't be bothered to tear my hair out trying to figure out which day the item is going to do a coin flip and yeet into the stratosphere.

    As a side note, since Cycle 4 is when the "algorithm" gets revealed, should we be putting rest days on Cycle 1 and 2 instead? Or is it better to gamble Cycle 1 and 2 to push some groove even with inefficient items?
    It really is a shame. If the system was a bit more intuitive and followed more "logical" supply and demand trends it would have been fun to engage with on it's own. Sadly trying to avoid spreadsheeting only leads to frustration and the feeling like you have no agency over the system.

    Cycle 1 is a definite rest day by default simply because it's the reset day and is completely random. On top of that, no item ever goes "nonexistent" on cycle 1. But just because complete prediction is possible by 4th cycle doesn't mean that you have no information prior to that. In simplified terms, you can always predict one cycle in advance with a caveat that prediction for cycle 2 is not guaranteed to be correct. So the other rest day can go on a cycle where the potential profits seem low (like cycle 5 this week, for example).
    (1)

  5. #25
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,482
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Azuri View Post
    Oh, you can plan ahead just fine. By the 4th cycle the pattern for every single item is known. It's just not something that's easy to do intuitively unless you have very good pattern recognition skills. A spreadsheet helps. Casual content, you know.
    Ugh. Forcing everyone to optimize all the fun out of something yet again just so we don't scream in frustration at the arbitrary changes we can't do anything to prevent or guide.
    (4)

  6. #26
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by TwistedTea View Post
    As an extension of this, people smarter then I made a full on guide to everything island sanctuary: https://docs.google.com/spreadsheets...GKPfnHeS5lSOQ#

    Has the supply pattern description, guide to all the animal rare spawns, a workshop solver where they figure out what will make the most cowries every day, and so on. It's crazy

    (1)

  7. #27
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    island

    well i have reacked rank 10 and built all my workshops and grannys and windmills and tree houses and bathhouses and a light house and got my flying mount and fully expanded crops and pastures with good output from the animals and good output from my workshop and grannys so far no glitchs yet
    (0)

  8. #28
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Ugh. Forcing everyone to optimize all the fun out of something yet again just so we don't scream in frustration at the arbitrary changes we can't do anything to prevent or guide.
    You're not being forced to do it. It's your choice to use tools others have created for optimization efficiency, or just engage with the content on your own.

    I'm not really interested in relying on worksheets to figure out what I should be making so I won't. It's good to know that there are pre-determined supply patterns running in the background so I don't feel frustrated if I end up guessing wrong for a day. It's outside of my control, it's optional content that I can do or not do as I want, I'm in no rush to get all the rewards. I'll just relax, enjoy and see what happens.

    Josh Strife Hayes - Want to kill your love for game? Be efficient.

    You may or may not agree but his reasoning is pretty sound.
    (2)

  9. #29
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Jojoya View Post
    You're not being forced to do it. It's your choice to use tools others have created for optimization efficiency, or just engage with the content on your own.

    I'm not really interested in relying on worksheets to figure out what I should be making so I won't. It's good to know that there are pre-determined supply patterns running in the background so I don't feel frustrated if I end up guessing wrong for a day. It's outside of my control, it's optional content that I can do or not do as I want, I'm in no rush to get all the rewards. I'll just relax, enjoy and see what happens.
    As I replied to you in the other Island thread:

    In this context, sure players are partly to blame.

    However, the greater responsibility lies with SE and their design choices for what is supposed to be a casual/relaxing experience in SE's own words.

    Off-hand examples of questionable design choices:
    1. 17k Blue Crowries in one week achievement/title
    2. 500k Blue Crowries achievement - this would take about 6 months of earning at least 20k a week

    SE could have chosen to design Blue Crowrie income around the passive stuff like the crops/ pasture/granary.

    But SE chose to make the greatest source of Blue Crowrie income the workshop.

    Quote Originally Posted by Deo14 View Post
    ...At last, stop telling people not to do workshop. It's the main thing on the island. Every single activity eventually ends up feeding workshop. Gathering, granary, pasture and cropland, all of this is connected to workshop. Workshop does not revolve around island, whole island revolves around workshop...
    (2)
    Last edited by TwistedTea; 09-10-2022 at 04:57 PM.

  10. #30
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TwistedTea View Post
    As I replied to you in the other Island thread:

    In this context, sure players are partly to blame.

    However, the greater responsibility lies with SE and their design choices for what is supposed to be a casual/relaxing experience in SE's own words.

    Off-hand examples of questionable design choices:
    1. 17k Blue Crowries in one week achievement/title
    2. 500k Blue Crowries achievement - this would take about 6 months of earning at least 20k a week

    SE could have chosen to design Blue Crowrie income around the passive stuff like the crops/ pasture/granary.

    But SE chose to make the greatest source of Blue Crowrie income the workshop.
    Last week, I was about 1400 shy without using the spreadsheets. No sleep was lost. It'll happen one day, but I'm not concerned about it.

    The 500k is a ways off. Why worry about that? Both are titles I'm never going to use.

    The island is as relaxing as you make it. Keep blaming SE all you want, the truth is plain as day, but folks don't want to admit it.
    (0)

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