Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 39
  1. #11
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,058
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Reaper needs more buffs ty. Also no I do not want auto crit on communio. It's cool getting the fat crit/dh and going ooooeh

    The caster and ranged need some shuffling too. Poor mch and rdm.
    (3)

  2. #12
    Player
    Thursdays's Avatar
    Join Date
    Jun 2022
    Posts
    11
    Character
    Mako Nayhael
    World
    Louisoix
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Mikey_R View Post
    That line of reasoning is fine if everything is equal, but not everything is. Taking Samurai before 6.1, if you kept critting on your Midares, it will spike up your damage, to show how extreme it can potentially be, take old Midare, which, IIRC, was 1200 potency after Kaiten take a crit multiplier of 1.5 and it is suddenly 1800 potency. Compare that to SAM's weakest GCD, Hakaze, which is 200 potency, or 300 after a crit. That is 6 times the potency just because your got lucky. Even if you take an average of SAM's 8 GCDs to get to a Midare, you are looking at an average of 416.25 potency compared to 1800, add Midare into that equation and it brings the average of those 9 GCDs up to 570, that is ~37% increase, and that has assumed everything has crit, If you only make Midare crit and none of the others, you have the 8 GCDs at 277.5 potency per GCD, increasing to ~446.67 potency per GCD, an increase of ~61%.

    The actual average will, of course, be somewhere in the middle, however, should your damage have a variance of around 20% just because of crit luck? That is a huge difference that is put of the player's control and is purely a consequence of frequent high damage hits. As it currently stands, the average GCD over the 9 is 353.3 and that is unchanging (still taking 1.5 crit multiplier, no idea how the recent changes would affect this, but it will be higher), what crits will do though, is bring the rest of the GCDs closer, which means, rather than spiking your damage, you keep it more consistent.

    And just to curb something just because I mentioned Kaiten. Kaiten has nothing to do with this at all. You can keep Kaiten and adjust the Iaijutsu potencies to accommodate and it will be functionally the same.
    The point was that crit variance evens out over most fights (at least before the 2 minute burst bullshit that seems vewwy hawd to bawance for the devewopers), which you mansplained with many additional words.
    (0)

  3. #13
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,521
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Thursdays View Post
    The point was that crit variance evens out over most fights (at least before the 2 minute burst bullshit that seems vewwy hawd to bawance for the devewopers), which you mansplained with many additional words.
    No, the point was high potency attacks that are used frequently have a much higher impact on your damage and therefore, if you happen to get lucky, your damage can be much higher than predicted, or lower if your luck was bad. This is why high potency attacks that are used less often don't impact your DPS as much. In theory, Ogi Namikiri would have been fine to be kept as a high potency attack due to it not being used often, however, I suspect it was given an auto crit so that it could reliably out damage midare.

    This isn't even SE just doing it out of nowhere, people were noticing SAM parses were fluctuating wildly, more than what was expected, and the cause was the high variation in crit luck on Midare. Reduce the variation in damage from midare, make the DPS more consistent and therefore easier to balance.
    (6)

  4. #14
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    something something we never thought that would be too op something something we gonna fix it on 7.0 something something.
    (0)

  5. #15
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,532
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Honestly the fact that they didn’t realise how much this would benefit DNC based on the fact that the crit buff changes are a bigger potency buff then every potency buff MCH has gotten in EW it shows they just react on the fly to jobs they may or may not actually understand based on who is screaming the loudest (except healers, the devs line to healer mains is perma muted)

    SCH didn’t need a buff, all phys ranged needed a buff but this buffed the two that needed it less and didn’t buff the one that needed it, this buffed melee that didn’t need it, this was a self inflicted problem because crit variance wasn’t a bad thing and why did we get this upon a savage launch patch, weren’t jobs like PLD WHM and SMN on 6.0 launch left in the dust and WHM especially all the way to 6.1 because they didn’t want to change jobs during a savage tier

    Seriously this melee favouritism is getting really old, the jobs have never been in a worse state
    (15)

  6. #16
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Honestly the fact that they didn’t realise how much this would benefit DNC based on the fact that the crit buff changes are a bigger potency buff then every potency buff MCH has gotten in EW it shows they just react on the fly to jobs they may or may not actually understand based on who is screaming the loudest (except healers, the devs line to healer mains is perma muted)

    SCH didn’t need a buff, all phys ranged needed a buff but this buffed the two that needed it less and didn’t buff the one that needed it, this buffed melee that didn’t need it, this was a self inflicted problem because crit variance wasn’t a bad thing and why did we get this upon a savage launch patch, weren’t jobs like PLD WHM and SMN on 6.0 launch left in the dust and WHM especially all the way to 6.1 because they didn’t want to change jobs during a savage tier

    Seriously this melee favouritism is getting really old, the jobs have never been in a worse state
    How dare you to log your fights and prove them wrong. Yeah, they always favored Melee DPS. They made Ultimate 2 on P8S unhittable at one point because that'd favor ranged phys and casters and they don't want to punish Melee DPS. I just hate how they balance the game. How about buffing ranged phys and caster DPS to about the same DPs than melee with maybe 2%~3% difference >_> I'd feel less useless.
    (5)

  7. #17
    Player
    darcstar62's Avatar
    Join Date
    Dec 2017
    Posts
    54
    Character
    Cailee Caitlen
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Aikaal View Post
    Yeah, they always favored Melee DPS.
    It's so weird too since YoshiP plays a caster. You would think they would pay more attention to caster balance.
    (1)

  8. #18
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    417
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by darcstar62 View Post
    It's so weird too since YoshiP plays a caster. You would think they would pay more attention to caster balance.
    The problem is that they dont playtest raids, if they actually did and died to enrage in p8s many times with stuff like war/pld/mch/rdm they would have saw themself that there is a problem in balance. But yoship can say that they do and just people who spent many years participating in world first race play worse than some random intern they took to test mechanics of fights with godmode on.

    Rdm is useless, if you play smn and can learn blm you play blm because you dont even need extra raise.
    (4)
    Last edited by Stasya; 09-12-2022 at 08:37 AM.

  9. #19
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Samurai Lv 90
    yeah however, auto crits on samurai have also costed the classes identity as being the heavy hitter
    (3)

  10. #20
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by darcstar62 View Post
    It's so weird too since YoshiP plays a caster. You would think they would pay more attention to caster balance.
    Blkack Mage is also 500 DPS ahead of his casters counterpart RDM/SMN. So don't hold on saying there isn't favoritism~ People call it the res tax and quite frankly, res was pretty good on door boss in p8s but pretty unusable most the time in p8s second boss.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast