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  1. #1
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    Join Date
    Aug 2011
    Posts
    74
    Quote Originally Posted by FraenirVolsung View Post
    To me, that's where the problem lies. SE should be creating content that requires the use of multiple jobs to complete. In my opinion, you should never be able to throw a tank, a healer, and 6 BLMS at something and it becomes 500% easier than it would be with a balanced party. Maybe I'm wrong, but I seem to remember Yoshi-P stating that he felt that party roles fell into 4 categories and those categories are what should comprise a party...a tank, a healer, a DD, and a buffer. If content were balanced, you should be able to run content with a tank, a healer, a DD, a buffer and 4 other party members of mixed abilities. Instead we've seen a tank, a healer, a buffer and 5 BLMs, or a tank, a healer, a buffer and 5 LNCs, or substitute 5 LNCs with 5 ARCs.

    I'm not saying content should be easier, but surely there's a way to balance it so that each and every job can offer something to any content whether it be raids or primals. Surely, there's a way to balance things so that PLD, WHM, BLM, BRD, MNK, DRG, WAR, WHM works just as efficiently as WAR, WAR, WHM, WHM, BRD, BLM, BLM, BLM.
    This. I always wander why SE does not learn from their mistakes. Really? you can't force people to bring other jobs into the mix? I don't like the word "force", but it's better than having 5 ARC or 5 BLMs everytime. Yes, there are people who try things out and do well on those. But mostly they are LS friends. Go to a pick up party and tell them I'll do ifrit as PGL. Wait for the laughs or no response....

    So, again to my question. SE wants to "force" people to drag melee into fight? Two ways... Go the easy route of enemy building resistance to magic or range. Meaning the more mages or range the worse. This also means the more melee the worse.

    The other idea, make them situational. How does that works, with say ifrit? easy, make the spikes un-damageble by magic or range.... EASY. Then everyone will have to drag at least one melee. Moogle? Same, make some moogles immune to magic or range... is it really that hard to implement and make fights more fun? I'm sure they can think of more ways, I did while writing this....
    (0)

  2. #2
    Player
    Lstkaws's Avatar
    Join Date
    Mar 2012
    Posts
    240
    Character
    Tonup Coheed
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HokSeven View Post
    This. I always wander why SE does not learn from their mistakes. Really? you can't force people to bring other jobs into the mix? I don't like the word "force", but it's better than having 5 ARC or 5 BLMs everytime. Yes, there are people who try things out and do well on those. But mostly they are LS friends. Go to a pick up party and tell them I'll do ifrit as PGL. Wait for the laughs or no response....

    So, again to my question. SE wants to "force" people to drag melee into fight? Two ways... Go the easy route of enemy building resistance to magic or range. Meaning the more mages or range the worse. This also means the more melee the worse.

    The other idea, make them situational. How does that works, with say ifrit? easy, make the spikes un-damageble by magic or range.... EASY. Then everyone will have to drag at least one melee. Moogle? Same, make some moogles immune to magic or range... is it really that hard to implement and make fights more fun? I'm sure they can think of more ways, I did while writing this....

    SE is terrible about this. I wanted to get into a Ifrit PUG as MNK and the reply was "sorry", but at least I got a reply...normally I don't even get that. I did thank the individual for at least being kind enough to give me a reply. They need to come up with better mechanics for some of these fights. That being said the community has to take some of the blame. Once a strategy is found it's pretty much locked in stone unless you have an LS that is willing to try some different strats.
    (3)

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