So I'm about done, seem to have everything built, and while I won't say it's awful I don't understand the design goal. It's best description I've heard thus far was 'Animal Crossing as made by someone who doesn't understand Animal Crossing', and it fits. I'm sure some of you enjoy it - more power to you - And I don't mind a 'grind to get special cosmetics' gameplay loop. That's pretty standard for MMOs and can be fun (see: tribal quests, Ishgard Restoration, etc), but this one just feels worse for a few reasons.
First, the island itself is pretty, but calling it 'your island paradise' is silly. No part of my version of paradise involves an industrial park. Also, the 'cabin' is a park pavilion that's got a bed randomly stuck in it. An open wall structure on a tropical island with a bed behind a small barrier next to 2 unblinking salesrobots is not anyone's definition of 'cozy'.
Second, there's no real customization. If it's going to be 'my' island, I should be able to actually do something with it. Maybe I want to put up a few huts for visitors, or literally anything that's not robot powered factories. Getting to choose which section has factories or granaries doesn't make me feel attached to this thing.
Third, the mammets just flat out suck. FFXIV has such amazing characters and writing, and some of the best parts of Endwalker were those huge group shots that reminded you of how much you cared about those characters. This island is populated with robots that for some reason want money. They are completely forgettable, and borderline lazy design.
Fourth, why are all the items non-tradable? This would be a perfect time to have auctionable rewards - someone wants to just enjoy a pretty area and not play Eve OnIsland? They can buy the hairstyles from from someone else. Instead, you're trying to force player engagement with non-tradeable items, which is going to work briefly but the dropoff rate for feels like it's gonna be hard and fast. Also, yes I know some of the housing items can be traded, which brings the...
Fifth point, why can't you place housing items? In fact, why isn't this just more housing? It's baffling to me that the commitment to not providing enough player housing to accommodate demand is so high they'd rather design an Animal Crossing ripoff instead of just adding housing. When this was announced my immediate thought was 'well I guess I never get a house, but at least I can customize this island up, that will be fun!' NOPE! The island was the perfect opportunity to give people that option, and it was completely ignored.
A more genuine Animal Crossing experience would have been great. Build some cabins where characters you've met can visit, keep the animal pasture and farming, a selection of pretty buildings, placeable things like trees and flowers, a home design alternative, it could have been so much fun. As it is, I'm going to get the cosmetics and achievements I want from it and probably never go back.