There are good ways of making fun achievements that people are happy to complete without any additional rewards. There is also the SE way of turning every achievement into either "press W to walk forward" or "press W a billion times".
There are good ways of making fun achievements that people are happy to complete without any additional rewards. There is also the SE way of turning every achievement into either "press W to walk forward" or "press W a billion times".
Each to their own. People have different mindsets and different goals that will ultimately define how they play the game, and the purpose with which they play it, this ultimately determines what they see as content and what they do not. Some people see parsing as content, and some people view achievements as content, for example. Which isn't necessarily wholly unreasonable, depending on how well the achievement itself complements the type of content. e.g., Necromancer or another example is 'challenge' goals for Ocean Fishing to unlock further achievements and titles. Or in the instance of leaderboards. e.g., Lalachievements. Which people are known to be competitive over. Besides, as I said, it only helps to foster in some people. You can be completionist in whatever content facet you wish, it's ultimately no different, barring the scope of content that you might engage with.I can be called a "completionist" for certain things. They have to be something I see as attainable however. There's a lot of things in this game people who started lat(er) will never be able to attain, and defintiely good luck with some of these achievements. I do not see putting some big number next to 10 achievement points as "content", and never will.
Unless the achievements are gated behind a seasonal event or are time-exclusive, then the only thing that stops people from going after them is their own lack of willingness or just general laziness.
Some of us simply do achievements for achievements sake. Rewards are nice but not required. For me it is mini game that I enjoy.
They could put this game into maintenance mode, and they'd have "content" for years to come! Gotta get those 10 achievement points!Each to their own. People have different mindsets and different goals that will ultimately define how they play the game, and the purpose with which they play it, this ultimately determines what they see as content and what they do not. Some people see parsing as content, and some people view achievements as content, for example. Which isn't necessarily wholly unreasonable, depending on how well the achievement itself complements the type of content. e.g., Necromancer or another example is 'challenge' goals for Ocean Fishing to unlock further achievements and titles. Or in the instance of leaderboards. e.g., Lalachievements. Which people are known to be competitive over. Besides, as I said, it only helps to foster in some people. You can be completionist in whatever content facet you wish, it's ultimately no different, barring the scope of content that you might engage with.
Unless the achievements are gated behind a seasonal event or are time-exclusive, then the only thing that stops people from going after them is their own lack of willingness or just general laziness.
Timed exclusive achievements/seasonal achievements are part of the reason someone can never truly 100% this game if that is what they wanted to go for. Unless they started in 1.0, or whatever people like to call the failed version of this game, buy all their merchandise, someone can never truly 100% this game. Oh, PvP top ranking rewards as well.
Last edited by SturmChurro; 09-06-2022 at 02:40 AM.
WHM | RDM | DNC
Standards have nothing to do with it, I've just simply stated that those who go for achievements will generally have a greater sense of throughput with the game in addition to content because they won't necessarily do the content once and then exhaust the content entirely. In effect adding some sense of replayability for individuals depending on how well the achievement itself aligns with and complements the content therein. I have even in fact in my same initial post gone on to say they have a problem with milestones. I could write an entire essay-length post on why achievements are good, and the issues therein, including how some do not really align very well to the content they are meant to complement.They could put this game into maintenance mode, and they'd have "content" for years to come! Gotta get those 10 achievement points!
Timed exclusive achievements/seasonal achievements are part of the reason someone can never truly 100% this game if that is what they wanted to go for. Unless they started in 1.0, or whatever people like to call the failed version of this game, buy all their merchandise, someone can never truly 100% this game. Oh, PvP top ranking rewards as well.
But alas, the purpose of this thread was just to address the point of achievements that don't give rewards, and not necessarily the inherent issues with some of them. I see, though, that you actually have less interest in engaging in a remotely constructive debate and more interest in trying to misattribute comments for whatever reason you see fit. You quite evidently seem to have an issue with someone that has a different perception than you, and not only that but making an attempt to undermine their standards based on your incomplete and limited information. Quite silly, if I am to be frank with you. But yes, maybe it was wise you edited that out.
Like I have said, and as you have ignored, it just helps to facilitate that, a majority of people will never 100% this game if anyone. That does not preclude people from having an interest in achievements or enjoying the long-term goals that they can engage with therein, or being a completionist for that matter.
Last edited by Kaurhz; 09-06-2022 at 02:57 AM.
There needs to be more rewards for achievements, if they want more players to actually value their time spent working on them. More rewards added to the achievement vendor, or added mounts/glamours, such as healer mounts, similar to tank mounts, that I have suggested before.Standards have nothing to do with it, I've just simply stated that those who go for achievements will generally have a greater sense of throughput with the game in addition to content because they won't necessarily do the content once and then exhaust the content entirely. In effect adding some sense of replayability for individuals depending on how well the achievement itself aligns with and complements the content therein. I have even in fact in my same initial post gone on to say they have a problem with milestones. I could write an entire essay-length post on why achievements are good, and the issues therein, including how some do not really align very well to the content they are meant to complement.
But alas, the purpose of this thread was just to address the point of achievements that don't give rewards, and not necessarily the inherent issues with some of them. I see, though, that you actually have less interest in engaging in a remotely constructive debate and more interest in trying to misattribute comments for whatever reason you see fit. You quite evidently seem to have an issue with someone that has a different perception than you, and not only that but making an attempt to undermine their standards based on your incomplete and limited information. Quite silly, if I am to be frank with you. But yes, maybe it was wise you edited that out.
Like I have said, and as you have ignored, it just helps to facilitate that, a majority of people will never 100% this game if anyone. That does not preclude people from having an interest in achievements or enjoying the long-term goals that they can engage with therein, or being a completionist for that matter.
Oh, sorry. I had on mind the users who have touted achievement hunting as actual content in the past, when concerns have been brought up on the forums over a lack of content in the game, things to do, etc. Can you believe that? Achievement hunting? Lol. Yes, there are a few, like was said, however that are worth going for, such as for the 'Necromancer' title, but the vast majority aren't worth it.
I edit just about every single post I make. I edited out part what I posted previously, because it looked ugly how it was written. If someone doesn't believe me, they can go back and see "last edited" in almost every single one of my posts.
Last edited by SturmChurro; 09-06-2022 at 03:15 AM.
WHM | RDM | DNC
Idc about rewards but could we get more or coninuation of Archivments, im sure ive killed more then 200k mobs by now. some are just nice.
Well, we got there in the end.There needs to be more rewards for achievements, if they want more players to actually value their time spent working on them. More rewards added to the achievement vendor, or added mounts/glamours, such as healer mounts, similar to tank mounts, that I have suggested before.
Oh, sorry, I had on mind the users who have touted achievement hunting as actual content in the past, when concerns have been brought up on the forums, over a lack of content in the game, things to do, etc. Can you believe that? Achievement hunting? Lol. There are a few like was said, that are worth going for, such as for the 'Necromancer' title, but the vast majority aren't.
I edit just about every single post I make. I edited out part what I posted previously, because it looked ugly how it was written. If someone doesn't believe me, they can go back and see "last edited" in almost every single one of my posts.
There need to be more items tied to achievements, yes. Just as they need to adequately gauge their milestones better, some achievements effectively are lifetime achievements, offering very little milestone between. The Ishgard Restoration is a perfect example here. That being said, rather than tie the rewards to the achievements themselves I would rather they just relegate these to the tokens as opposed to directly on the achievements. I'm personally surprised they have not acted more on their tokens, especially with how many models and skins the game has to work with for mounts and minions, as opposed to just keeping it as the substitute veteran reward system under a different coin.
Perhaps I didn't convey it clear enough, they aren't really meant to act as actual content itself, but to help complement the content you do, either by adding direction, long-term goals, or just overall trying to transform the way you engage in the content, effectively just adding another platitude to the already existing content so that it isn't entirely one-dimensional, sometimes they hit the mark with it, and sometimes they don't. To posit the same question to you, and something you may relate with better; do you view cosmetics as content? Probably not as the content itself, but it makes engaging in the content more meaningful and promotes engagement.
Last edited by Kaurhz; 09-06-2022 at 03:23 AM.
Most of them have titles instead.
I don't think we should have achievements that involve doing something 10,000 times or more. It promotes unhealthy behaviour.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
They should add more to the achievement vendor yes, but I do think some achievements should have specific rewards tied to it. With my example of healer and tank mounts, this gives something on the horizon to earn for needed classes, like healer and tank.Well, we got there in the end.
There need to be more items tied to achievements, yes. Just as they need to adequately gauge their milestones better, some achievements effectively are lifetime achievements, offering very little milestone between. The Ishgard Restoration is a perfect example here. That being said, rather than tie the rewards to the achievements themselves I would rather they just relegate these to the tokens as opposed to directly on the achievements. I'm personally surprised they have not acted more on their tokens, especially with how many models and skins the game has to work with for mounts and minions, as opposed to just keeping it as the substitute veteran reward system under a different coin.
Perhaps I didn't convey it clear enough, they aren't really meant to act as actual content itself, but to help complement the content you do, either by adding direction, long-term goals, or just overall trying to transform the way you engage in the content, effectively just adding another platitude to the already existing content so that it isn't entirely one-dimensional, sometimes they hit the mark with it, and sometimes they don't. To posit the same question to you, and something you may relate with better; do you view cosmetics as content? Probably not as the content itself, but it gives engaging in the content more meaning.
I do view cosmetics as content. It's the only reason to do IS, for example. Outfits alone are something I can spend hours upon hours on just mixing and matching, trying to come up with a new glamour of my own. I care more about the outfit, and get more playtime out of the outfit, than whatever content they may be attached to. Mounts are nice things to have and earn in a game - these can be coupled with achievements to make working towards them more worth it; a tangible thing that you can show off. Similar to ultimate clear titles, and ultimate weapon glamours.
Last edited by SturmChurro; 09-06-2022 at 03:30 AM.
WHM | RDM | DNC
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