
Originally Posted by
Kaurhz
Standards have nothing to do with it, I've just simply stated that those who go for achievements will generally have a greater sense of throughput with the game in addition to content because they won't necessarily do the content once and then exhaust the content entirely. In effect adding some sense of replayability for individuals depending on how well the achievement itself aligns with and complements the content therein. I have even in fact in my same initial post gone on to say they have a problem with milestones. I could write an entire essay-length post on why achievements are good, and the issues therein, including how some do not really align very well to the content they are meant to complement.
But alas, the purpose of this thread was just to address the point of achievements that don't give rewards, and not necessarily the inherent issues with some of them. I see, though, that you actually have less interest in engaging in a remotely constructive debate and more interest in trying to misattribute comments for whatever reason you see fit. You quite evidently seem to have an issue with someone that has a different perception than you, and not only that but making an attempt to undermine their standards based on your incomplete and limited information. Quite silly, if I am to be frank with you. But yes, maybe it was wise you edited that out.
Like I have said, and as you have ignored, it just helps to facilitate that, a majority of people will never 100% this game if anyone. That does not preclude people from having an interest in achievements or enjoying the long-term goals that they can engage with therein, or being a completionist for that matter.