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  1. #1
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mikey_R View Post
    That line of reasoning is fine if everything is equal, but not everything is. Taking Samurai before 6.1, if you kept critting on your Midares, it will spike up your damage, to show how extreme it can potentially be, take old Midare, which, IIRC, was 1200 potency after Kaiten take a crit multiplier of 1.5 and it is suddenly 1800 potency. Compare that to SAM's weakest GCD, Hakaze, which is 200 potency, or 300 after a crit. That is 6 times the potency just because your got lucky. Even if you take an average of SAM's 8 GCDs to get to a Midare, you are looking at an average of 416.25 potency compared to 1800, add Midare into that equation and it brings the average of those 9 GCDs up to 570, that is ~37% increase, and that has assumed everything has crit, If you only make Midare crit and none of the others, you have the 8 GCDs at 277.5 potency per GCD, increasing to ~446.67 potency per GCD, an increase of ~61%.

    The actual average will, of course, be somewhere in the middle, however, should your damage have a variance of around 20% just because of crit luck? That is a huge difference that is put of the player's control and is purely a consequence of frequent high damage hits. As it currently stands, the average GCD over the 9 is 353.3 and that is unchanging (still taking 1.5 crit multiplier, no idea how the recent changes would affect this, but it will be higher), what crits will do though, is bring the rest of the GCDs closer, which means, rather than spiking your damage, you keep it more consistent.

    And just to curb something just because I mentioned Kaiten. Kaiten has nothing to do with this at all. You can keep Kaiten and adjust the Iaijutsu potencies to accommodate and it will be functionally the same.
    That is some serious math out there mister ! Really cool to read !


    Just to return to the subject, it's not the Auto-crit flawed system that is discussed here, but more the fact that classes (Especially ranged) didn't get any balance after the change on Auto-crits.

    It is rewarding to use your Auto-crits inside a Crit buff to get more damage (Taking into account that every person in the team line up the buff perfectly) but does it actually balance everything ? Spoiler : No.

    The fact that Samourai was not a good choice at 6.1 for Dancer because of the Auto-crits is now reversed. It is the perfect choice for them, along with MNK and DRG.

    It may affect the overall dps given by DNC and BRD if the group possess multiple Auto-crit Classes, because that would basically work like a regular damage buff on those attacks (But really stronger).

    Which lead me to the question : Do you think that MCH is actually a viable class in the current iteration ?

    In my opinion, MCH need more fire power. He's supposed to be the "SAM" of the Ranged class.
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  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,557
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    Just to return to the subject, it's not the Auto-crit flawed system that is discussed here, but more the fact that classes (Especially ranged) didn't get any balance after the change on Auto-crits.
    It was mainly as a response to what I quoted, which essentially reads as, it doesn't matter what crits, it evens out eventually, which is fundamentally false.

    As for the rest of the topic, I do agree. I personally haven't seen how the numbers affect the damage (as I have alluded to) however, if jobs haven't been balanced around the new stat changes, there is going to be potential problems.
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  3. #3
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Here are some value I got by doing some test with the dancer crit/dh buff (20%) and the bard (20% DH) and the SCH 10% crit :

    SAM (Only tested with Midare Setsugekka) : Around 19k Crit without external buff

    Sam with only the Crit/DH Buff from DNC : Around 22k

    So this is roughly a +15% Damage only on crit

    WAR without buff (Only Fell Cleave + that Berserk boy): around 15k Crit + DH

    War with buff (same as above) : 17k5 (Which is a little higher, 16-17% of damage up)

    War with BRD buff : 16k (around 5-6%)

    War with Scholar Crit debuff (10%) : 16k2 (around 8%)

    More test are required, but we kinda roughly estimate that :

    10% crit will buff damage around 8%

    20% DH will be around 5-6%

    But 20% Crit and DH gives around 16-17% ?

    That actually make no sense because if we calculate correctly, straight forward, we should have more than 20% Damage buff. I even checked twice, the damage done with my war, and I am absolutely certain of those value.

    We can then suppose that the "damage buff" given by those ability must have some sort of diminishing return.

    I think more test must be done before stating on this tho...
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