Results 1 to 10 of 158

Dev. Posts

Hybrid View

  1. #1
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by razz View Post
    How about this kind of dungeon:

    - no timer
    - not instanced
    - monsters respawn
    - different floors
    - you have to kill a nm on each floor to gain access to the next floor
    - on floor 3, you'll get a key for a special door on floor 1, so you have to go back to this floor (so different parties will meet each other but wont steal nm kills)
    - you can "save progress" like every 4 floors

    And finally, it's not really a dungeon, but a tower.... and its name: crystal tower
    Make at least the upper levels balanced for an alliance and you have a deal.

    Besides you don't have to save progress with phasing or anything stupid, just have an elevator you get a key or key item to access, Vanguard managed this with APW, and they had worse client/server structure than FFXIV by far.
    (0)

  2. #2
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Murugan View Post
    Besides you don't have to save progress with phasing or anything stupid, just have an elevator you get a key or key item to access, Vanguard managed this with APW, and they had worse client/server structure than FFXIV by far.
    SE has actually done this before in several games, already. Some examples I can think of without trying are elevators in Augusta Tower (XIII-2), Pharos at Ridorana (XII), Delkfutt's Tower and Pso'xja (XI)... so we know they'd be capable of it. Personally, I wish the elevators in Ul'dah and LL were part of the maps too (i.e. no "zoning" screen, no cutscene, able to run in circles while elevator is in motion).
    (2)