True, but mage portals are only to seven major cities and a PvP zone. Maybe it's splitting hairs, but you still can't remove the world exploration aspect from the game by allowing it.
Normally I wouldn't think it was a big deal in 1.0. But considering there are exploration achievements for aetheryte attunement in this game, I don't think it's right you can get the attunement without first running there yourself.
Even in WoW, unless you know a Warlock and two friends who are really bored (good luck), there is no way you are getting this without putting in the work, yourself.
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Agreed, in 2.0 we are getting maps which fill in as we discover them supposedly, I'm assuming there will be achievements for that as well.True, but mage portals are only to seven major cities and a PvP zone. Maybe it's splitting hairs, but you still can't remove the world exploration aspect from the game by allowing it.
Normally I wouldn't think it was a big deal in 1.0. But considering there are exploration achievements for aetheryte attunement in this game, I don't think it's right you can get the attunement without first running there yourself.
Even in WoW, unless you know a Warlock and two friends who are really bored (good luck), there is no way you are getting this without putting in the work, yourself.
I also expect there to be a lot less Aerthyte, some are going to be ripped from the ground, I doubt Aertheial gates will exist any more, we've already seen the Garlean Empire destroy one of them.
We are moving away from large seamless zones to smaller ones, which will probably have 1 Aerthrtye per zone if that.
A lot of changes are coming, I agree about you shouldn't get teleported to a crystal you haven't attuned with though, guess time will tell what their plans are for that.
Last edited by Jinko; 03-26-2012 at 06:57 AM.
Can't the Circle of Knowing make new Aeths, though? >.>; Like the intra-city teleports.
On-topic, I think you should have to run to camps before you can teleport them, but I wouldn't be upset if you started out able to teleport to the three (four?) cities, since they are not created equal (everyone needs all three for the main scenario and needs Ul'dah to be able to play; it's not like XI where, starting in Windy, you wouldn't need to set foot in Bastok until a mission required, and all of your missions were Windurst-centric).
It helps new players out. I've hated telling friends I'm introducing to the game "Yeah, you have to run to all these crystals first." They didn't play very long after that. Then I found out I could've just ported them there.
Maybe in 2.0, when the maps are worth exploring. But for now I see no issue.
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