Quote Originally Posted by vetch View Post
I miss a lot more stuff about WoW than just the way it handles healer DPS.

I miss giving hour-long buffs to the random people I met in the world. I miss silly things like Pick Pocket and Noggenfogger's Elixir that don't do anything for sweaty DPS optimization, they're just there to be fun. I miss having actual pet and DoT classes. I miss the elite mobs that would patrol the leveling zones and scare me (Fel Reaver, my beloved). I miss having the choice to loot or not loot that low-level monster I just killed, rather than having its worthless hides and meat automatically dumped into my inventory.
A lot of that used to be in FF14. it was removed when it was found to be clunky, or just unnecessary.
30 minute Protect for example. It was essential for everyone to have it at all times for 10% damage mitigation, so it's just a given at the start of every duty, except for when the healer forgot or refused to use it.
So they deleted the skill and simply reduced all damage by 10%. The effect was identical without the button bloat and the faff.
Ninja's Mug used to actually steal items. But then that comes with the issue of needing to play Ninja if you want to optimise your drops.
Then there's cross classing, elemental affinities, Cleric Stance, and so on, all removed for good reason.

These are all QoL improvements, that WoW has not yet made.